I can't add a very simple Bolt flow to a gameobject

After a long time using C# and now some time using BluePrint, I’ve decided to give Bolt a try to see how it compared. So far, I have never been able to add any bolt macro to any object. My latest attempt was this flow graph:

I cannot drag this graph to any game object, nor can I add it via “Add Component”. What am I missing?

Thanks.

You need a FlowMachine Component on your GameObject in which you can specify the flow as a macro (the saved file) or integrated flow.

(example below)

182502-screenshot-2021-06-23-122213-copy.png