if i try to add an array of colliders to my trigger by object will get killed by anything
that has a trigger. how can i solve this?
SceneLoader sceneLoader;
public bool isPlayerDead = false;
[SerializeField] Collider[] deathCollider = new Collider[2];
[SerializeField] GameObject ball;
[SerializeField] ParticleSystem deathVFX;
[SerializeField] AudioClip deathSFX;
[SerializeField] AudioSource audioSource;
private void Awake()
{
}
// Start is called before the first frame update
void Start()
{
sceneLoader = FindObjectOfType<SceneLoader>();
}
// Update is called once per frame
void Update()
{
}
public void OnTriggerEnter(Collider deathCollider)
{
PlayerDieing();
}