I cant build game for IOS

Guys, everytime what I try build my game for IOS I have got this errors. Please know someone how to solve it ?

1.) ArgumentException: The Assembly Purchasing.Common is referenced by Apple ('Assets/Plugins/UnityPurchasing/Bin/Apple/live/Apple.dll'). But the dll is not allowed to be 
included or could not be found.
UnityEditor.AssemblyHelper.AddReferencedAssembliesRecurse (System.String assemblyPath, System.Collections.Generic.List`1 alreadyFoundAssemblies, 
System.String[] allAssemblyPaths, System.String[] foldersToSearch, System.Collections.Generic.Dictionary`2 cache, BuildTarget target) 
(at C:/buildslave/unity/build/Editor/Mono/AssemblyHelper.cs:142)
UnityEditor.AssemblyHelper.FindAssembliesReferencedBy (System.String[] paths, System.String[] foldersToSearch, 
BuildTarget target) (at C:/buildslave/unity/build/Editor/Mono/AssemblyHelper.cs:179)
UnityEditor.HostView:OnGUI()

2.
Failed running C:\Program Files\Unity\Editor\Data\Tools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.exe --api NET_2_0 -out 
"C:\Users\Flixon\0To100\own - 0To100 - Final\0to100\Temp\StagingArea\Data\Managed	empStrip" -l none -c link -b true -x 
"C:/Program Files/Unity/Editor/Data/PlaybackEngines/iOSSupport\Whitelists\Core.xml" -f 
"C:\Program Files\Unity\Editor\Data\il2cpp\LinkerDescriptors" -x "C:\Users\Flixon\0To100\own - 0To100 - Final\0to100\Temp\StagingArea\Data\Managed\..\platform_native_link.xml" -x 
"C:\Users\Flixon\0To100\own - 0To100 - Final\0to100/Temp/StagingArea/Data/methods_pointedto_by_uievents.xml" -x "C:\Users\Flixon\0To100\own - 0To100 - Final\0to100\Temp\StagingArea\Data\preserved_derived_types.xml" -d 
"C:\Users\Flixon\0To100\own - 0To100 - Final\0to100\Temp\StagingArea\Data\Managed"

stdout:
Fatal error in Mono CIL Linker
Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: 'mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089'
   at Mono.Linker.LocalDirectoryAssemblyResolver.Resolve(AssemblyNameReference name, ReaderParameters parameters)
   at Mono.Linker.AssemblyResolver.Resolve(AssemblyNameReference name, ReaderParameters parameters)
   at Mono.Linker.LocalDirectoryAssemblyResolver.Resolve(AssemblyNameReference name)
   at Unity.IL2CPP.Common.WindowsRuntimeAwareMetadataResolver.Resolve(TypeReference type)
   at Mono.Cecil.TypeReference.Resolve()
   at UnusedBytecodeStripper2.ResolveFromMonoBehaviours.EnqueueAllFieldsOf(TypeDefinition typeDefinition, LinkContext context)
   at UnusedBytecodeStripper2.ResolveFromMonoBehaviours.Process(LinkContext context)
   at Mono.Linker.Pipeline.Process(LinkContext context)
   at Mono.Linker.Driver.RunDriver(Driver driver, IEqualityComparer`1 typeComparer, IEqualityComparer`1 methodComparer)

3.
Exception: C:\Program Files\Unity\Editor\Data\Tools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.exe did not run properly!
UnityEditorInternal.Runner.RunManagedProgram 
(System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1 setupStartInfo) 
(at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:98)
UnityEditorInternal.AssemblyStripper.RunAssemblyLinker (IEnumerable`1 args, System.String& out, 
System.String& err, System.String linkerPath, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:102)
UnityEditorInternal.AssemblyStripper.StripAssembliesTo 
(System.String[] assemblies, System.String[] searchDirs, System.String outputFolder, System.String workingDirectory, System.String& output, System.String& error, System.String linkerPath, 
IIl2CppPlatformProvider platformProvider, IEnumerable`1 additionalBlacklist) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:95)
UnityEditorInternal.AssemblyStripper.RunAssemblyStripper 
(System.String stagingAreaData, IEnumerable assemblies, System.String managedAssemblyFolderPath, System.String[] assembliesToStrip, System.String[] searchDirs, System.String monoLinkerPath, IIl2CppPlatformProvider platformProvider, 
UnityEditor.RuntimeClassRegistry rcr) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:201)
UnityEditorInternal.AssemblyStripper.StripAssemblies (System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, UnityEditor.RuntimeClassRegistry rcr) 
(at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:126)
UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:143)
UnityEditorInternal.IL2CPPUtils.RunIl2Cpp 
(System.String tempFolder, System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action`1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry, Boolean debugBuild) 
(at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:34)
UnityEditor.iOS.PostProcessiPhonePlayer.CrossCompileManagedDlls (BuildSettings bs, UnityEditor.iOS.ProjectPaths paths,
 UnityEditor.AssemblyReferenceChecker checker, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport buildReport) 
(at C:/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:768)
UnityEditor.iOS.PostProcessiPhonePlayer.PostProcess 
(BuildSettings bs, UnityEditor.iOS.ProjectPaths paths, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport buildReport) 
(at C:/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:586)
UnityEditor.iOS.PostProcessiPhonePlayer.PostProcess 
(PostProcessorSettings postProcessorSettings, BuildPostProcessArgs args) (at C:/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:546)
UnityEditor.iOS.iOSBuildPostprocessor.PostProcess (BuildPostProcessArgs args) 
(at C:/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/ExtensionModule.cs:34)
UnityEditor.PostprocessBuildPlayer.Postprocess 
(BuildTargetGroup targetGroup, BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height,
 System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry,
 UnityEditor.BuildReporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:186)
UnityEditor.HostView:OnGUI()

I also bump with this behavior, with other dlls.
It happened only after updating Unity with patch 2017.1.1p2.

I believe it relates to the fix in patch 1: