Hey guys. Same problem here. An HDRP under the same install works perfectly with IL2CPP. But the URP super small project just runs into this. Reinstalled everything completely but no changes.
Exception: D:\Program Files\Unity 2019.1\2019.4.21f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe did not run properly!
Failed running âD:\Program Files\Unity 2019.1\2019.4.21f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exeâ --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile=âunityaotâ --compile-cpp --libil2cpp-static --platform=âWindowsDesktopâ --architecture=âx64â --configuration=âReleaseâ --outputpath=âD:\Unity Projects\The Shadow\Temp/StagingArea/Data\Native\GameAssembly.dllâ --cachedirectory=âD:\Unity Projects\The Shadow\Assets..\Library/il2cpp_cacheâ --enable-debugger --incremental-g-c-time-slice=3 --profiler-report --map-file-parser=âD:/Program Files/Unity 2019.1/2019.4.21f1/Editor/Data/Tools/MapFileParser/MapFileParser.exeâ --directory=âD:/Unity Projects/The Shadow/Temp/StagingArea/Data/Managedâ --generatedcppdir=âD:/Unity Projects/The Shadow/Temp/StagingArea/Data/il2cppOutputâ
stdout:
il2cpp.exe didnât catch exception: System.InvalidOperationException: C++ code builder is unable to build C++ code. In order to build C++ code for Windows Desktop, you must have one of these installed:
Visual Studio 2015 with C++ compilers and Windows 10 SDK (it cannot build C++ code because it is not installed or missing C++ workload component)
Visual Studio 2015 installation is found by looking at âSOFTWARE\Microsoft\VisualStudio\14.0_Config\InstallDirâ in the registry
Windows 10 SDK is found by looking at âSOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolderâ in the registry
Visual Studio 2017 (or newer) with C++ compilers and Windows 10 SDK (it cannot build C++ code because it is not installed or missing C++ workload component)
Visual Studio 2017 (or newer) installation is found using Microsoft.VisualStudio.Setup.Configuration COM APIs
Windows 10 SDK is found by looking at âSOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolderâ in the registry
at Unity.IL2CPP.Building.CppProgramBuilder.ThrowIfCannotBuildInCurrentEnvironment()
at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
at il2cpp.Program.DoRun(String[ ] args, List`1 foundAssemblies)
at il2cpp.Program.Run(String[ ] args, Boolean setInvariantCulture)
at il2cpp.Program.Main(String[ ] args)
stderr:
Unhandled Exception: System.InvalidOperationException: C++ code builder is unable to build C++ code. In order to build C++ code for Windows Desktop, you must have one of these installed:
Visual Studio 2015 with C++ compilers and Windows 10 SDK (it cannot build C++ code because it is not installed or missing C++ workload component)
Visual Studio 2015 installation is found by looking at âSOFTWARE\Microsoft\VisualStudio\14.0_Config\InstallDirâ in the registry
Windows 10 SDK is found by looking at âSOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolderâ in the registry
Visual Studio 2017 (or newer) with C++ compilers and Windows 10 SDK (it cannot build C++ code because it is not installed or missing C++ workload component)
Visual Studio 2017 (or newer) installation is found using Microsoft.VisualStudio.Setup.Configuration COM APIs
Windows 10 SDK is found by looking at âSOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolderâ in the registry
at Unity.IL2CPP.Building.CppProgramBuilder.ThrowIfCannotBuildInCurrentEnvironment()
at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
at il2cpp.Program.DoRun(String[ ] args, List`1 foundAssemblies)
at il2cpp.Program.Run(String[ ] args, Boolean setInvariantCulture)
at il2cpp.Program.Main(String[ ] args)
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <208995a09fe148f5a6f6c571838c154f>:0)
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action1[T] setupStartInfo) (at <208995a09fe148f5a6f6c571838c154f>:0) UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List
1[T] arguments, System.Action1[T] setupStartInfo, System.String workingDirectory) (at <208995a09fe148f5a6f6c571838c154f>:0) UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at <208995a09fe148f5a6f6c571838c154f>:0) UnityEditorInternal.IL2CPPBuilder.Run () (at <208995a09fe148f5a6f6c571838c154f>:0) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action
1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <208995a09fe148f5a6f6c571838c154f>:0)
DesktopStandalonePostProcessor.SetupStagingArea (UnityEditor.Modules.BuildPostProcessArgs args, System.Collections.Generic.HashSet`1[T] filesToNotOverwrite) (at <208995a09fe148f5a6f6c571838c154f>:0)
DesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at <208995a09fe148f5a6f6c571838c154f>:0)
Rethrow as BuildFailedException: Exception of type âUnityEditor.Build.BuildFailedExceptionâ was thrown.
DesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at <208995a09fe148f5a6f6c571838c154f>:0)
UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <208995a09fe148f5a6f6c571838c154f>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <208995a09fe148f5a6f6c571838c154f>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)