i use unity 2021.3.10f1 and use 3D templates as core
start from nothing → create 3rd person controller → add input for movement → add animation → add camera and rotate it → walk and sprint
i thought that i should build a demo. now everything went bad.
this is first warning
C:\Program Files\Unity\Hub\Editor\2021.3.10f1\Editor\Data\il2cpp\build\deploy\il2cpp.exe --convert-to-cpp --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/Assembly-CSharp.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/Mono.Security.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/mscorlib.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/System.Configuration.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/System.Core.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/System.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/System.Xml.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/Unity.InputSystem.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.AnimationModule.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.AudioModule.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.CoreModule.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.GridModule.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.IMGUIModule.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.InputLegacyModule.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.InputModule.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.JSONSerializeModule.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.Physics2DModule.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.PhysicsModule.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.SharedInternalsModule.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.SpriteShapeModule.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.SubsystemsModule.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.TextCoreFontEngineModule.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.TextCoreTextEngineModule.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.TextRenderingModule.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.TilemapModule.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.UI.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.UIElementsModule.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.UIElementsNativeModule.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.UIModule.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.VRModule.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.XRModule.dll --data-folder=C:/uniPJ/Visual_uni_tour/Library/Bee/artifacts/WebGL/il2cppOutput/data --generatedcppdir=C:/uniPJ/Visual_uni_tour/Library/Bee/artifacts/WebGL/il2cppOutput/cpp --enable-analytics --emit-method-map --dotnetprofile=unityaot-linux --profiler-report --profiler-output-file=C:/uniPJ/Visual_uni_tour/Library/Bee/artifacts/il2cpp_conv_qfrq.traceevents --print-command-line
Error: IL2CPP error for method 'System.Boolean UnityEngine.Vector3::op_Equality(UnityEngine.Vector3,UnityEngine.Vector3)' in /Users/bokken/buildslave/unity/build/Runtime/Export/Math/Vector3.cs:460
System.ArgumentException: An item with the same key has already been added. Key: Vector2_get_zero_m32506C40EC2EE7D5D4410BF40D3EE683A3D5F32CUnityEngine_MetadataUsageId
at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior)
at Unity.IL2CPP.Contexts.Components.MetadataUsageCollectorComponent.Add(String identifier, MethodMetadataUsage usage)
at Unity.IL2CPP.CodeWriters.ManagedSourceCodeWriter.Dispose()
at Unity.IL2CPP.SourceWriters.SourceWriterBase`2.FlushStream(GlobalWriteContext context, IGeneratedMethodCodeStream stream, NPath filePath)
at Unity.IL2CPP.Contexts.Scheduling.Streams.FileLevelParallelStreamManager`3.WorkerWriteItemsToFile(WorkItemData`2 data)
at Unity.IL2CPP.Contexts.Scheduling.PhaseWorkScheduler`1.WorkerLoop(Object data)
Error: IL2CPP error for method 'UnityEngine.Vector3 UnityEngine.Vector3::op_Division(UnityEngine.Vector3,System.Single)' in /Users/bokken/buildslave/unity/build/Runtime/Export/Math/Vector3.cs:455
System.ArgumentException: An item with the same key has already been added. Key: Vector2_get_zero_m32506C40EC2EE7D5D4410BF40D3EE683A3D5F32CUnityEngine_MetadataUsageId
at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior)
at Unity.IL2CPP.Contexts.Components.MetadataUsageCollectorComponent.Add(String identifier, MethodMetadataUsage usage)
at Unity.IL2CPP.CodeWriters.ManagedSourceCodeWriter.Dispose()
at Unity.IL2CPP.SourceWriters.SourceWriterBase`2.FlushStream(GlobalWriteContext context, IGeneratedMethodCodeStream stream, NPath filePath)
at Unity.IL2CPP.Contexts.Scheduling.Streams.FileLevelParallelStreamManager`3.WorkerWriteItemsToFile(WorkItemData`2 data)
at Unity.IL2CPP.Contexts.Scheduling.PhaseWorkScheduler`1.WorkerLoop(Object data)
Error: IL2CPP error for method 'System.Boolean UnityEngine.Quaternion::IsEqualUsingDot(System.Single)' in /Users/bokken/buildslave/unity/build/Runtime/Export/Math/Quaternion.cs:121
System.ArgumentException: An item with the same key has already been added. Key: Vector3_get_zero_m0C1249C3F25B1C70EAD3CC8B31259975A457AE39UnityEngine_MetadataUsageId
at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior)
at Unity.IL2CPP.Contexts.Components.MetadataUsageCollectorComponent.Add(String identifier, MethodMetadataUsage usage)
at Unity.IL2CPP.CodeWriters.ManagedSourceCodeWriter.Dispose()
at Unity.IL2CPP.SourceWriters.SourceWriterBase`2.FlushStream(GlobalWriteContext context, IGeneratedMethodCodeStream stream, NPath filePath)
at Unity.IL2CPP.Contexts.Scheduling.Streams.FileLevelParallelStreamManager`3.WorkerWriteItemsToFile(WorkItemData`2 data)
at Unity.IL2CPP.Contexts.Scheduling.PhaseWorkScheduler`1.WorkerLoop(Object data)
Error: IL2CPP error for method 'System.Single UnityEngine.Mathf::Max(System.Single,System.Single)' in /Users/bokken/buildslave/unity/build/Runtime/Export/Math/Mathf.cs:143
System.ArgumentException: An item with the same key has already been added. Key: Vector2_get_zero_m32506C40EC2EE7D5D4410BF40D3EE683A3D5F32CUnityEngine_MetadataUsageId
at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior)
at Unity.IL2CPP.Contexts.Components.MetadataUsageCollectorComponent.Add(String identifier, MethodMetadataUsage usage)
at Unity.IL2CPP.CodeWriters.ManagedSourceCodeWriter.Dispose()
at Unity.IL2CPP.SourceWriters.SourceWriterBase`2.FlushStream(GlobalWriteContext context, IGeneratedMethodCodeStream stream, NPath filePath)
at Unity.IL2CPP.Contexts.Scheduling.Streams.FileLevelParallelStreamManager`3.WorkerWriteItemsToFile(WorkItemData`2 data)
at Unity.IL2CPP.Contexts.Scheduling.PhaseWorkScheduler`1.WorkerLoop(Object data)
Error: IL2CPP error for method 'UnityEngine.Vector3 UnityEngine.Vector3::get_zero()' in /Users/bokken/buildslave/unity/build/Runtime/Export/Math/Vector3.cs:421
System.ArgumentException: An item with the same key has already been added. Key: Vector4_get_zero_m3D61F5FA9483CD9C08977D9D8852FB448B4CE6D1UnityEngine_MetadataUsageId
at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior)
at Unity.IL2CPP.Contexts.Components.MetadataUsageCollectorComponent.Add(String identifier, MethodMetadataUsage usage)
at Unity.IL2CPP.CodeWriters.ManagedSourceCodeWriter.Dispose()
at Unity.IL2CPP.SourceWriters.SourceWriterBase`2.FlushStream(GlobalWriteContext context, IGeneratedMethodCodeStream stream, NPath filePath)
at Unity.IL2CPP.Contexts.Scheduling.Streams.FileLevelParallelStreamManager`3.WorkerWriteItemsToFile(WorkItemData`2 data)
at Unity.IL2CPP.Contexts.Scheduling.PhaseWorkScheduler`1.WorkerLoop(Object data)
Error: IL2CPP error for method 'System.Single UnityEngine.Mathf::Max(System.Single,System.Single)' in /Users/bokken/buildslave/unity/build/Runtime/Export/Math/Mathf.cs:143
System.ArgumentException: An item with the same key has already been added. Key: Mathf_Approximately_m1DADD012A8FC82E11FB282501AE2EBBF9A77150BUnityEngine_MetadataUsageId
at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior)
at Unity.IL2CPP.Contexts.Components.MetadataUsageCollectorComponent.Add(String identifier, MethodMetadataUsage usage)
at Unity.IL2CPP.CodeWriters.ManagedSourceCodeWriter.Dispose()
at Unity.IL2CPP.SourceWriters.SourceWriterBase`2.FlushStream(GlobalWriteContext context, IGeneratedMethodCodeStream stream, NPath filePath)
at Unity.IL2CPP.Contexts.Scheduling.Streams.FileLevelParallelStreamManager`3.WorkerWriteItemsToFile(WorkItemData`2 data)
at Unity.IL2CPP.Contexts.Scheduling.PhaseWorkScheduler`1.WorkerLoop(Object data)
0x00007ff60c51284d (Unity) StackWalker::GetCurrentCallstack
0x00007ff60c519529 (Unity) StackWalker::ShowCallstack
0x00007ff60d489dc3 (Unity) GetStacktrace
0x00007ff60db2621d (Unity) DebugStringToFile
0x00007ff60b6e6062 (Unity) DebugLogHandler_CUSTOM_Internal_Log
0x00000148b42da743 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x00000148b42da65b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x00000148b42da3a0 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x00000148ade51055 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x00000148ade50ffb (Mono JIT Code) UnityEditor.Modules.BeeBuildPostprocessor:Il2CPPResultProcessor (Bee.BeeDriver.NodeResult)
0x00000148ade505a3 (Mono JIT Code) UnityEditor.Modules.BeeBuildPostprocessor:ReportBuildResults (Bee.BeeDriver.BeeDriverResult)
0x00000148ade2e673 (Mono JIT Code) UnityEditor.Modules.BeeBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs)
0x00000148ade2d203 (Mono JIT Code) [BuildPostprocessor.cs:160] UnityEditor.WebGL.WebGlBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs)
0x00000148ade2cdab (Mono JIT Code) UnityEditor.Modules.DefaultBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&)
0x00000148ade2c618 (Mono JIT Code) UnityEditor.PostprocessBuildPlayer:Postprocess (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,string,string,string,int,int,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport)
0x00000148ade2c995 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_int_int_object_object_object_int_int_int_object_object (object,intptr,intptr,intptr)
0x00007ffb3da2fe24 (mono-2.0-bdwgc) [mini-runtime.c:3445] mono_jit_runtime_invoke
0x00007ffb3d96e764 (mono-2.0-bdwgc) [object.c:3066] do_runtime_invoke
0x00007ffb3d96e8fc (mono-2.0-bdwgc) [object.c:3113] mono_runtime_invoke
0x00007ff60c437614 (Unity) scripting_method_invoke
0x00007ff60c416eb4 (Unity) ScriptingInvocation::Invoke
0x00007ff60de976a1 (Unity) CallMono
0x00007ff60de9f957 (Unity) PostprocessPlayer
0x00007ff60de9a55f (Unity) DoBuildPlayer_PostBuild
0x00007ff60de9852e (Unity) DoBuildPlayer
0x00007ff60de8c62d (Unity) BuildPlayer
0x00007ff60bd157e6 (Unity) BuildPipeline::BuildPlayerInternalNoCheck
0x00007ff60bc853a0 (Unity) BuildPipeline_CUSTOM_BuildPlayerInternalNoCheck
0x00000148ada39d87 (Mono JIT Code) (wrapper managed-to-native) UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[],bool)
0x00000148ada387e3 (Mono JIT Code) UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
0x00000148ada35453 (Mono JIT Code) UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
0x00000148ada34f33 (Mono JIT Code) UnityEditor.BuildPlayerWindow:BuildPlayerAndRun (bool)
0x00000148ada3195b (Mono JIT Code) UnityEditor.BuildPlayerWindow:BuildPlayerAndRun ()
0x00000147e26d0685 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void (object,intptr,intptr,intptr)
0x00007ffb3da2fe24 (mono-2.0-bdwgc) [mini-runtime.c:3445] mono_jit_runtime_invoke
0x00007ffb3d96e764 (mono-2.0-bdwgc) [object.c:3066] do_runtime_invoke
0x00007ffb3d96e8fc (mono-2.0-bdwgc) [object.c:3113] mono_runtime_invoke
0x00007ff60c413c5e (Unity) CallStaticMonoMethod
0x00007ff60c4139f6 (Unity) CallStaticMonoMethod
0x00007ff60d154e4f (Unity) BuildPlayerWithLastSettings
0x00007ff60ce764c0 (Unity) MenuController::ExecuteMenuItem
0x00007ff60d490f76 (Unity) ProcessMainWindowMessages
0x00007ff60d4b179c (Unity) ContainerWindow::ContainerWndProc
0x00007ffc14bde858 (USER32) CallWindowProcW
0x00007ffc14bde299 (USER32) DispatchMessageW
0x00007ff60d48fde3 (Unity) MainMessageLoop
0x00007ff60d49480b (Unity) WinMain
0x00007ff60e8220ce (Unity) __scrt_common_main_seh
0x00007ffc16467034 (KERNEL32) BaseThreadInitThunk
0x00007ffc169c26a1 (ntdll) RtlUserThreadStart
the second is
BuildFailedException: Incremental Player build failed!
UnityEditor.Modules.BeeBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at <99feab6f3db6407493924fe4a179a95b>:0)
UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:158)
UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <99feab6f3db6407493924fe4a179a95b>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.Int32 subtarget, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <99feab6f3db6407493924fe4a179a95b>:0)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
the third is
Build completed with a result of 'Failed' in 19 seconds (19408 ms)
0x00007ff60c51284d (Unity) StackWalker::GetCurrentCallstack
0x00007ff60c519529 (Unity) StackWalker::ShowCallstack
0x00007ff60d489dc3 (Unity) GetStacktrace
0x00007ff60db2621d (Unity) DebugStringToFile
0x00007ff60b6e6062 (Unity) DebugLogHandler_CUSTOM_Internal_Log
0x00000148b42da743 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x00000148b42da65b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x00000148b42da3a0 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x00000148ade51055 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x00000148ada38acb (Mono JIT Code) UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
0x00000148ada35453 (Mono JIT Code) UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
0x00000148ada34f33 (Mono JIT Code) UnityEditor.BuildPlayerWindow:BuildPlayerAndRun (bool)
0x00000148ada3195b (Mono JIT Code) UnityEditor.BuildPlayerWindow:BuildPlayerAndRun ()
0x00000147e26d0685 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void (object,intptr,intptr,intptr)
0x00007ffb3da2fe24 (mono-2.0-bdwgc) [mini-runtime.c:3445] mono_jit_runtime_invoke
0x00007ffb3d96e764 (mono-2.0-bdwgc) [object.c:3066] do_runtime_invoke
0x00007ffb3d96e8fc (mono-2.0-bdwgc) [object.c:3113] mono_runtime_invoke
0x00007ff60c413c5e (Unity) CallStaticMonoMethod
0x00007ff60c4139f6 (Unity) CallStaticMonoMethod
0x00007ff60d154e4f (Unity) BuildPlayerWithLastSettings
0x00007ff60ce764c0 (Unity) MenuController::ExecuteMenuItem
0x00007ff60d490f76 (Unity) ProcessMainWindowMessages
0x00007ff60d4b179c (Unity) ContainerWindow::ContainerWndProc
0x00007ffc14bde858 (USER32) CallWindowProcW
0x00007ffc14bde299 (USER32) DispatchMessageW
0x00007ff60d48fde3 (Unity) MainMessageLoop
0x00007ff60d49480b (Unity) WinMain
0x00007ff60e8220ce (Unity) __scrt_common_main_seh
0x00007ffc16467034 (KERNEL32) BaseThreadInitThunk
0x00007ffc169c26a1 (ntdll) RtlUserThreadStart
the 4th is
UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002da] in <99feab6f3db6407493924fe4a179a95b>:0
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <99feab6f3db6407493924fe4a179a95b>:0
0x00007ff60c51284d (Unity) StackWalker::GetCurrentCallstack
0x00007ff60c519529 (Unity) StackWalker::ShowCallstack
0x00007ff60d489dc3 (Unity) GetStacktrace
0x00007ff60db2621d (Unity) DebugStringToFile
0x00007ff60b6e6062 (Unity) DebugLogHandler_CUSTOM_Internal_Log
0x00000148b42da743 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x00000148b42da65b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x00000148b42da3a0 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x00000148ade51055 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x00000148ada354cb (Mono JIT Code) UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
0x00000148ada34f33 (Mono JIT Code) UnityEditor.BuildPlayerWindow:BuildPlayerAndRun (bool)
0x00000148ada3195b (Mono JIT Code) UnityEditor.BuildPlayerWindow:BuildPlayerAndRun ()
0x00000147e26d0685 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void (object,intptr,intptr,intptr)
0x00007ffb3da2fe24 (mono-2.0-bdwgc) [mini-runtime.c:3445] mono_jit_runtime_invoke
0x00007ffb3d96e764 (mono-2.0-bdwgc) [object.c:3066] do_runtime_invoke
0x00007ffb3d96e8fc (mono-2.0-bdwgc) [object.c:3113] mono_runtime_invoke
0x00007ff60c413c5e (Unity) CallStaticMonoMethod
0x00007ff60c4139f6 (Unity) CallStaticMonoMethod
0x00007ff60d154e4f (Unity) BuildPlayerWithLastSettings
0x00007ff60ce764c0 (Unity) MenuController::ExecuteMenuItem
0x00007ff60d490f76 (Unity) ProcessMainWindowMessages
0x00007ff60d4b179c (Unity) ContainerWindow::ContainerWndProc
0x00007ffc14bde858 (USER32) CallWindowProcW
0x00007ffc14bde299 (USER32) DispatchMessageW
0x00007ff60d48fde3 (Unity) MainMessageLoop
0x00007ff60d49480b (Unity) WinMain
0x00007ff60e8220ce (Unity) __scrt_common_main_seh
0x00007ffc16467034 (KERNEL32) BaseThreadInitThunk
0x00007ffc169c26a1 (ntdll) RtlUserThreadStart
the 5th is
[Version and Build] Build failed! 00:00:19.4078991
0x00007ff60c51284d (Unity) StackWalker::GetCurrentCallstack
0x00007ff60c519529 (Unity) StackWalker::ShowCallstack
0x00007ff60d489dc3 (Unity) GetStacktrace
0x00007ff60db2621d (Unity) DebugStringToFile
0x00007ff60b6e6062 (Unity) DebugLogHandler_CUSTOM_Internal_Log
0x00000148b42da743 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x00000148b42da65b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x00000148b42da3a0 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x00000148ade51055 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x00000148b5590f73 (Mono JIT Code) [PublisherBuildProcessor.cs:77] Unity.Play.Publisher.Editor.PublisherBuildProcessor/<WaitUntilBuildFinishes>d__7:MoveNext ()
0x00000148b5590b6a (Mono JIT Code) [EditorCoroutine.cs:80] Unity.EditorCoroutines.Editor.EditorCoroutine/YieldProcessor:MoveNext (System.Collections.IEnumerator)
0x00000148b55904fb (Mono JIT Code) [EditorCoroutine.cs:134] Unity.EditorCoroutines.Editor.EditorCoroutine:ProcessIEnumeratorRecursive (System.Collections.IEnumerator)
0x00000148b5590153 (Mono JIT Code) [EditorCoroutine.cs:115] Unity.EditorCoroutines.Editor.EditorCoroutine:MoveNext ()
0x00000148b9eb9a40 (Mono JIT Code) UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
0x00000147e26d0685 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void (object,intptr,intptr,intptr)
0x00007ffb3da2fe24 (mono-2.0-bdwgc) [mini-runtime.c:3445] mono_jit_runtime_invoke
0x00007ffb3d96e764 (mono-2.0-bdwgc) [object.c:3066] do_runtime_invoke
0x00007ffb3d96e8fc (mono-2.0-bdwgc) [object.c:3113] mono_runtime_invoke
0x00007ff60c437614 (Unity) scripting_method_invoke
0x00007ff60c416eb4 (Unity) ScriptingInvocation::Invoke
0x00007ff60c411ac5 (Unity) ScriptingInvocation::Invoke<void>
0x00007ff60c567b6b (Unity) Scripting::UnityEditor::EditorApplicationProxy::Internal_CallUpdateFunctions
0x00007ff60ce90662 (Unity) SceneTracker::Update
0x00007ff60d040e1a (Unity) Application::TickTimer
0x00007ff60d48ff5a (Unity) MainMessageLoop
0x00007ff60d49480b (Unity) WinMain
0x00007ff60e8220ce (Unity) __scrt_common_main_seh
0x00007ffc16467034 (KERNEL32) BaseThreadInitThunk
0x00007ffc169c26a1 (ntdll) RtlUserThreadStart
so i try create another project with unity 2021.3.10f1 and use 3D templates as core.
i switch to WebGL and then build the project with noting in it.
now it’s showing an error about
Building Library\Bee\artifacts\WebGL\GameAssembly\master_WebGL_wasm\ryrx_mscorlib.o failed with output:
C:\uniPJ\UniTest\Library\Bee\artifacts\WebGL\il2cppOutput\cpp\mscorlib.cpp:14:38: error: unknown type name ‘RuntimeMethod’
typedef void (Action)(void, const RuntimeMethod*);
please help