Hello, it is my first time making a game using Unity and when I try to build it, it fails and gives me these two error codes. Any help would be greatly appreciated.
Bug 1
Building Library\Bee\artifacts\WinPlayerBuildProgram\ManagedStripped failed with output:
B:\Animation Tools\Unity\Unity\Hub\Editor\6000.0.26f1\Editor\Data\il2cpp\build\deploy\UnityLinker.exe @Library\Bee\artifacts\rsp\3582482776846418107.rsp
Fatal error in Unity CIL Linker
Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: ‘B:\Testing testing 1, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’
at Unity.Linker.UnityAssemblyResolver.Resolve(AssemblyNameReference name, ReaderParameters parameters)
at Mono.Linker.LinkContext.Resolve(IMetadataScope scope)
at Unity.Linker.Steps.SetupAndRegisterUnityRootsSteps.ResolvePath(UnityLinkContext context, NPath assemblyPath)
at Unity.Linker.Steps.CopyModeStep.SetupAssemblies()
at Unity.Linker.Steps.CopyModeStep.Process()
at Mono.Linker.Steps.BaseStep.Process(LinkContext context)
at Unity.Linker.UnityPipeline.ProcessStep(LinkContext context, IStep step)
at Mono.Linker.Pipeline.Process(LinkContext context)
at Unity.Linker.UnityDriver.UnityRun(UnityLinkContext context, UnityPipeline p, LinkRequest linkerOptions, TinyProfiler2 tinyProfiler, ILogger customLogger)
at Unity.Linker.UnityDriver.RunDriverWithoutErrorHandling(TinyProfiler2 tinyProfiler, ILogger customLogger)
at Unity.Linker.UnityDriver.RunDriverWithoutErrorHandling
at Unity.Linker.UnityDriver.RunDriver()
UnityEditor.GenericMenu:CatchMenu (object,string,int)
Bug 2
Build completed with a result of ‘Failed’ in 22 seconds (21576 ms)
Building Library\Bee\artifacts\WinPlayerBuildProgram\ManagedStripped failed with output:
B:\Animation Tools\Unity\Unity\Hub\Editor\6000.0.26f1\Editor\Data\il2cpp\build\deploy\UnityLinker.exe @Library\Bee\artifacts\rsp\3582482776846418107.rsp
Fatal error in Unity CIL Linker
Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: ‘B:\Testing testing 1, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’
at Unity.Linker.UnityAssemblyResolver.Resolve(AssemblyNameReference name, ReaderParameters parameters)
at Mono.Linker.LinkContext.Resolve(IMetadataScope scope)
at Unity.Linker.Steps.SetupAndRegisterUnityRootsSteps.ResolvePath(UnityLinkContext context, NPath assemblyPath)
at Unity.Linker.Steps.CopyModeStep.SetupAssemblies()
at Unity.Linker.Steps.CopyModeStep.Process()
at Mono.Linker.Steps.BaseStep.Process(LinkContext context)
at Unity.Linker.UnityPipeline.ProcessStep(LinkContext context, IStep step)
at Mono.Linker.Pipeline.Process(LinkContext context)
at Unity.Linker.UnityDriver.UnityRun(UnityLinkContext context, UnityPipeline p, LinkRequest linkerOptions, TinyProfiler2 tinyProfiler, ILogger customLogger)
at Unity.Linker.UnityDriver.RunDriverWithoutErrorHandling(TinyProfiler2 tinyProfiler, ILogger customLogger)
at Unity.Linker.UnityDriver.RunDriverWithoutErrorHandling()
at Unity.Linker.UnityDriver.RunDriver()
UnityEditor.GenericMenu:CatchMenu (object,string,int)