Hi all. In Unity 2018, I can call a custom function before and after build in unity editor with IPreprocessBuildWithReport and IPostprocessBuildWithReport. But if any bugs occur during the build and the build stops, I can’t catch it. I want to call a custom function in editor if the build fails. So I need something like that; IErrorProcessBuildWithReport. How can I solve?
It’s added to the summary report returned by BuildPlayer, isn’t it?
Hey guys needed help with this
The process of build is complete with success in unity but it doesnt create an APK of the project , and the error that I encounter is the , " Unauthorized Access …" , please see the full error in the Image attached .
Thanks in advance for Help…
checkout this link for the post and the screenshot of the error.