I want to use Unity Netcode for GameObjects to connect an Android app in Client mode to a Windows application running in dedicated Server mode (so no host).
It works locally with 2 instances of Unity Editor open.
It also works with the client built locally.
It does not work when I build it to my phone and run it. Everything is connected on the same wifi network and I am updating the ip to be the local one.
I do not have logs to help diagnose the issue unfortunately.