I Can't Connect My Android Phone to Windows Server Using Netcode for Game Objects

I want to use Unity Netcode for GameObjects to connect an Android app in Client mode to a Windows application running in dedicated Server mode (so no host).
It works locally with 2 instances of Unity Editor open.

It also works with the client built locally.

It does not work when I build it to my phone and run it. Everything is connected on the same wifi network and I am updating the ip to be the local one.

I do not have logs to help diagnose the issue unfortunately.

Hey @Zenith08 , I ran into the same problem,
Please let me know if you found any solution
Thanks