I want to be able to add clear coats to some materials. From what I’ve read, I should be able to create an HDRP Lit shader, then add a block node to the shader for Clear Coat mask. I’ve tried doing that for both Lit and StackLit shader graphs with no result. The block is greyed out. I tried setting the clearcoat value to 1, but no result is seen when the shader compiles. I’ve tried adding a white input as a mask, or a float value of 1, again with no results. How am I supposed to add a clear coat to a material using the HDRP render pipeline?
I’m using build 2021.3.7
All the videos I can find on this are out of date, and the documentation doesn’t reflect reality. Any suggestions?


