From all the online stuff ive read this should work, but im getting no joy, ive got two objects, both with box colliders 2D and both have rigidbody 2D’s.
Im probably missing something super simple but all the same…
This has been bugging me for a while and any help is more than welcome, thanks.
P.S. Using Unity Ver: 5.4.1 and writing in Csharp.
One is set as a rigidbody collider, the other is set as a static trigger collider. This means you would need to handle triggers not colliders. So you would want either OnTriggerEnter or OnTriggerEnter2D. Look at this link for a chart on which setups will cause collisions vs triggers: