I can’t get blender models into unity without exporting them first into something like an fbx or a 3ds which really messes up my animations and stuff. Can anyone help me with this. I have included a cube made in blender in the attachments.
578155–20604–$Cube.blend.zip (60 KB)
hi, are you using blender 2.5x? if so, i think there is not a good compatibility level yet between unity and it… by the way if you want to export your blend files into unity, its better to use 2.49
fbx (2.57) can export correctly the animation and meshes, what is exactly the problem you have with it?
When I export the model it has 1 animation but when I export the other animations they deform the mesh.
are you exporting all your animations into different actions?..
may be you want to export all in fbx in just one-in-all action, and then split them inside unity importer…
I can’t export all of the animations at once