I can't get most inputs to work after switching my target to Universal Windows Platform

When I switched my target platform to UWP, my character stopped reacting to movement input from the keyboard, even in the editor! The character is the default 3D Avatar from the Standard Assets. The only change I made to him is commenting out his jump code. Confusingly though, he still crouches when I press C.

I’m very new to Unity, so it’s probably a really obvious mistake. I can upload files if that can help fix the problem. Please help!

Please show your code, and Debug.Log is your friend! :wink:

Where would I find Debug.Log?

Google! It’s a Unity method call (not a log file :slight_smile: ) that you can use in your code for debugging.