Hey! so im trying to get two of my Game Objects to collide and no matter what I do I cant figure out why they wont. They both have boxcolliders2D and rigidbody2D and are both on the same layer.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerController : MonoBehaviour
{
public float speed = 2;
public float rotationSpeed = 10;
public float verticalInput;
public bool gameOver = false;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void FixedUpdate()
{
if (transform.position.y > 4)
{
transform.position = new Vector3(transform.position.x, 4 , transform.position.z);
}
if (transform.position.y < -4)
{
transform.position = new Vector3(transform.position.x, -4 , transform.position.z);
}
//Get vertical Input from player
verticalInput = Input.GetAxis("Vertical");
//lets the player move
transform.Translate(Vector3.up * Time.deltaTime * speed * verticalInput);
}
void onCollisionEnter2D(Collision2D collision)
{
if (collision.gameObject.CompareTag("Obstacle"))
{
Debug.Log("Hit");
}
}
}
And the object I want to move does have the “Obstacle” tag as well. Let me know if you need any more info to help out, I super appreciate it!