I would like my player to not be able to shoot while reloading, I have reloading set to 2 seconds, but cannot get it to wait for 2 seconds before shooting is enabled. My code is below.
public bool IsReloading;
public float relTime = 2.0f;
float reloadTimer;
public update ()
{
if (reloadTimer < relTime)
{
reloadTimer += Time.deltaTime; // add into time counter
}
if (bulletsLeft <= 14)
{
PlayReloadSound();
//Invoke(“Reload”, 2f);
Reload();
}
{
if (Input.GetKeyDown(“r”))
{
IsReloading = true;
reloadTimer = 0;
if (totalBullets >= 15)
{
reloadAmount = (bulletsPerMag - bulletsLeft);
totalBullets -= reloadAmount;
bulletsLeft += reloadAmount;
}
else if (totalBullets > 0 && totalBullets <= 14)
{
reloadAmount = (bulletsPerMag - bulletsLeft);
if (reloadAmount >= totalBullets)
{
reloadAmount = totalBullets;
bulletsLeft += reloadAmount;
totalBullets = 0;
}
else if (reloadAmount < totalBullets)
{
totalBullets -= reloadAmount;
bulletsLeft += reloadAmount;
}
}
if (reloadTimer > relTime)
{
IsReloading = false;
reloadTimer = 0;
}
}