Hello I’m on a project where I use terrain for the first time and I want to place some trees but have warnings like :
The tree '“ObjectName” couldn’t be instanced because the prefab contains no valid mesh renderer.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) or
UnityEditor.EditorApplication:Internal_CallUpdateFunctions () or
(I don’t know if it’s useful to specify all function where warnings come from)
I’ve tried many things like Add mesh renderer component, put the 3D object in a parent empty object for set pivot but nothing change still I’ve the warning and I don’t find accurate solution for my case, I can place correctly my trees manually and by default my .FBX use Skinned Mesh Renderer I don’t know if it makes troubles so if someone can help me thanks.