I made a model and it’s animations on blender and exported it to unity as fbx. The model and the animations were imported OK and I can use them, but I can’t put the animations on loop. I used mecanim and the animations play one and stop at the end. The animations configurations on the inspector are all greyed out, so I can’t mark to loop it. Anyone knows what could be?
Just to check, where are you trying to set the animation to loop?
The usual place to do it is by selecting the imported model in it’s folder, selecting the Animations tab, selecting the specific animation, and check “loop time”. Is that the one that’s greyed out?
If so, check the Animation Type under Rig - if it’s set to none, or legacy, you’ll be missing the required options.