Hello fellow gamemakers at unity, I am not the best programmer, and I have spent an entire month trying to add a cooldown/stamina meter to this fps movement script I found but whenever I try, I always get errors or the code doesn’t really do add any cooldown. I could really use some help here.
var walkSpeed: float = 7; // regular speed
var crchSpeed: float = 3; // crouching speed
var runSpeed: float = 20; // run speed
private var chMotor: CharacterMotor;
private var ch: CharacterController;
private var tr: Transform;
private var height: float; // initial height
function Start(){
chMotor = GetComponent(CharacterMotor);
tr = transform;
ch = GetComponent(CharacterController);
height = ch.height;
}
function Update(){
var h = height;
var speed = walkSpeed;
if (ch.isGrounded && Input.GetKey("left shift") || Input.GetKey("right shift")){
speed = runSpeed;
}
if (Input.GetKey("c")){ // press C to crouch
h = 0.4 * height;
speed = crchSpeed; // slow down when crouching
}
chMotor.movement.maxForwardSpeed = speed; // set max speed
var lastHeight = ch.height; // crouch/stand up smoothly
ch.height = Mathf.Lerp(ch.height, h, 5*Time.deltaTime);
tr.position.y += (ch.height-lastHeight)/2; // fix vertical position
}
Here is some modifications to your code. I’m away from my desk, so I did not paste it into mono to veryify that I did not make any syntax mistakes. But the logic is roughed in. I’m using Invoke() to restore the stamina.
var walkSpeed: float = 7; // regular speed
var crchSpeed: float = 3; // crouching speed
var runSpeed: float = 20; // run speed
var maxStamina: float = 5.0; // Seconds of running
private var chMotor: CharacterMotor;
private var ch: CharacterController;
private var tr: Transform;
private var height: float; // initial height
private var canRun = true;
private var stamina;
function Start(){
chMotor = GetComponent(CharacterMotor);
tr = transform;
ch = GetComponent(CharacterController);
height = ch.height;
stamina = maxStamina;
}
function Update(){
var h = height;
var speed = walkSpeed;
if (Mathf.Approximately(speed, runSpeed)) {
stamina -= Time.deltaTime;
if (stamina < 0.0) {
speed = walkSpeed;
canRun = false;
Invoke("RestoreStamina", 0.5);
}
}
if (canRun && ch.isGrounded && Input.GetKey("left shift") || Input.GetKey("right shift")){
speed = runSpeed;
}
if (Input.GetKey("c")){ // press C to crouch
h = 0.4 * height;
speed = crchSpeed; // slow down when crouching
}
chMotor.movement.maxForwardSpeed = speed; // set max speed
var lastHeight = ch.height; // crouch/stand up smoothly
ch.height = Mathf.Lerp(ch.height, h, 5*Time.deltaTime);
tr.position.y += (ch.height-lastHeight)/2; // fix vertical position
}
function RestoreStamina() {
canRun = true;
stamina = maxStamina;
}