I can't seem to get a particle to receive shadows?

I have a particle system which is actually a blood trail for hitting characters with a vehicle.

It emits blood splats which are horizontal billboards with a texture map.

The material uses a Sprite shader, which I’m assuming is why I can’t get shadows, but I couldn’t find any other shader that was a simple transparent texture with a color value so I could fade them out over time.

Does anyone have any thoughts on what shader I can use so the particle looks correct and receives a shadow?

If you want transparent material to receive shadow you will need Standard Particle Shader which is scheduled for Unity 2017.3. Or I think it’s better to make 4 different splash meshes, randomize them in particle system renderer and use legacy diffuse shader instead, this way it removes transparency overdraw.

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Thanks for the link, I will download it and take a look.