I have a particle system which is actually a blood trail for hitting characters with a vehicle.
It emits blood splats which are horizontal billboards with a texture map.
The material uses a Sprite shader, which I’m assuming is why I can’t get shadows, but I couldn’t find any other shader that was a simple transparent texture with a color value so I could fade them out over time.
Does anyone have any thoughts on what shader I can use so the particle looks correct and receives a shadow?