I can't seem to get any event+data sent, any way to check in Unity?

I’m doing tests with Analytics right now. All the other services seem to work, the project ID is properly set.
Validator has been removed so it looks like we’re a bit blind on Unity’s side and must entirely rely on the Dashboard. There, I can’t see events appearing.
I tried to send one through the AET component, a basic game_start on Start, no rules, no params.
I also send custom events outside of this component and they seem to get sent properly.
I did this in the Editor, I’m also trying this in an iOS app, but the Dashboard doesn’t budge, it’s reporting nothing at all but it’s also stuck on showing me only ONE event in Events Manager, unity.PurchaseFailure, which I can deactivate if I want. There’s been nothing else received.
How many hours shall we wait before stuff actually begins to show up in the Dashboard?

Typically it takes our system 8-16 hours to process new events, sometimes twice that long if we are experiencing heavy traffic.

Noted!
I still see in old videos and tutorials that events inside the Editor get recorded. Is this still true and is it possible to filter them in / out? (funnel maybe, with Editor as platform setting?)

Can you share a screenshot of what you are seeing?

It looks like there were many powerful features back in 2017, I hope most of them are still there.

EDIT: please go @3 minutes (for some reason the time index was deleted when embedding this video).

Besides I think the Validator sounded like a good idea to let devs check on both sides of the communication channel to see if content was sent, then received by the server (with a little callback I guess).
Therefore, unless I missed something, it’s bizarre that Unity seems to have wanted to fall back onto a more obscure system, perhaps slightly less practical. Perhaps the Validator could have been an independent tool in its own tab, separate from Services, telling us for each event if, one, it was properly sent, two, if the server received it. I wouldn’t mind some Validator-like tool back, even if in beta.

Sorry, I meant a screenshot of your dashboard. We are working on better feedback in the Editor that Analytics is properly enabled.

Nice to hear. I’m not sure what could be the use of a screen capture. For example, the only “custom” event I collected for the app in Data Explorer, that I verified, is related to tests on devices for In-App Purchases (Unity + plugin relying on Unity’s IAP API), so it lines up correctly. No successful purchases were obtained within the app on the smartphone so that would explain why I only received the PurchaseFailed one. I expect a unity.PurchaseSuccess to appear as soon as I get my first successful IAP in the pipe.
This said, I put “custom” because that’s actually a native event that I didn’t even know would be sent right away, and which I didn’t have to code anything for, so I don’t know why the Dashboard lists it as custom.

I seem to recall you need a screen capture just for the internal process’ sake, that’s it?

Sorry, no. I wanted to confirm that you are viewing your dashboard properly, and there wasn’t any error. I wanted to see which events you wanted to “filter out”

I logged off and removed all cookies but as you said, the lack of data was due to the delay you described in your reply.
The Dashboard works properly as far as I can tell.
My question about the filtering was due to the fact that in the video, events sent from within the Editor (after pressing Play) were being collected by the Dashboard so, there, I wondered if this was still to happen today and if I could put in a filter so to mask events sent by the Editor, in order to see only those coming from legitimate devices from other people for example.

I’ll have to wait until tomorrow to see if all events proceeded as planned as I put a fresh build on my device which I know must have fired a native and some custom events; these should show up on the Data Explorer if all goes well. Now I just have to be patient.
Consider that any issue is now solved (since there wasn’t any technical issue to begin with anyway, I simply didn’t know that we had to wait that long).

You can filter by Platform in the reports

If the Editor’s events are still collected and if the filtering also includes the ability to filter the Editor’s data, then that answers my other question.
Thank you.