Now when Enlighten is deprecated I need to start looking at Progressive, but I cant get as “good” results as with enlighten, enlighten have problems too, here is enlighten.
I have kept my eye on that asset. Is it really working well for a real production game? If it works better than progressive/enlighten then there is a bit of shame on Unity that a large team like them cant do it better than a one man team
Are you using the GPU Lightmapper? Yeah it increases vram usage a lot.
Other than further increasing resolution, or having softer shadows than I want I haven’t found a good solution for baking direct shadows to light maps.
Which is not unrealistic to have in a scene, We have alot more in our actual scenes. It does not bake at 256. But even at 8 it breaks and gives artifacts, just look here