I’m running into a strange issue -
I have two directional lights, whose rotations I’m attempting to set in a script (C#)
I’ve created a transform Array which the two lights are assigned to. I’ve also created a new Vector 3 to store my rotation. (private Vector3 lightVector = (180, 270, 180);
When trying to set the rotation using the vector (light[0].transform.localEulerAngles = lightVector, and light[1].transform.localEulerAngles = lightVector) one of the two lights is set correctly.
The other light ends up rotated to (-5.0089e-06, 90.00001, 5.00897e-06)
And - even stranger, when I end the game and return to the editor, the rotation of the problematic light ends up set to some arbitrary numbers (0, 90, 0) rather than the numbers I set initially inside of the editor.
Whats going on here?
This is the script I’ve ended up with: What - Pastebin.com