I cant set Unity Cloud build to use Internal build System

I want to use Unity’s Cloud Build for an android app but it crashes on an Gradle error and cant figure out how to change the build system from gradle to Internal.

I change the Player Settings (Not Build Windonw) & upload them to the cloud but it still uses the Gradle…

Any ideas?

Thanks in advance.

Hi @anothercircus
Have you fixed this? Or any other have solution for this?

Please help. I am running with the same issue.
Thanks.