Hey, I’m testing out a lot of stuff right now:
I have this rigidBody guy walking around on this terrain, but he is floating downhill the whole time. Any slight ramp and he slides down it. It also makes walking feel very uneven and difficult.
One fix was to Freeze X and Z Position on the rigidBody. That totally did stop him from sliding, but then he could pass through objects, or would be pushed up ontop of them and act incorrectly in other ways.
I’ve tried setting Friction up to 1, I’ve tried changing gravity and mass, he has a BOX collider so it isn’t that, and yes I’ve googled it.
Is there a workaround? I assume this is a day-1 lesson for people who make these kinds of games a lot.