my rotation is (0,200,0).
when i create an object with my rotation(0,200,0)
the object aint move same way with me.
Camera.main.networkView.RPC("getSpellTornado",RPCMode.All,tornadoEffect,transform.position + transform.forward*5, transform.rotation);
function getSpellTornado (Effect : float,Where : Vector3,directionn : Quaternion) {
var newTornado = Instantiate(Resources.Load("worlditems/tornado",Transform),Where,directionn);
and this is the tornado’s code
transform.Translate(transform.forward * Time.deltaTime * 10);
i want to move the tornado my trasnform.forward, but i dont understand why its going to wrong way.