The animation state Idle could not be played because it couldn't be found!
Please attach an animation clip with the name 'Idle' or call this function only for existing animations.
UnityEngine.Animation:CrossFade(String)
PlayerAnimator:Idle() (at Assets/Scripts/PlayerAnimator.cs:211)
PlayerAnimator:ProcessCurrentState() (at Assets/Scripts/PlayerAnimator.cs:174)
PlayerAnimator:Update() (at Assets/Scripts/PlayerAnimator.cs:49)
Still haven’t gotten the answer to that either. Made a post about that last night, encountered it following the essentials of unity book. I think it may have to do something with animation interpreting and the format the author saved the animations in.
I am still using Legacy animations, so I might be mistaken… My understanding is that in order to use Humanoid/Generic animations you need to use an Animator component, while the Legacy animations use the Animation component.