I can't use any animations (Massive Bug...?)

Hi,

I scripted my character controller, camera, etc, and when I plugged in the animations I noticed there aren’t any.

I grab the fbx file from the inspector who has perfectly working animations and drop it into the scene. Then - bam all animations are gone.

This is wasting my time…

Why is it so hard to get help here and on unity answers??

I’ve tried both Generic and Humanoid animation types. But there just isn’t any animation on them. If I add it manually they don’t even see it …

It’d be nice to actually be able to continue working on my project ._.

Do you get an error message for not being able to play them or do they just not work?

The animation state Idle could not be played because it couldn't be found!
Please attach an animation clip with the name 'Idle' or call this function only for existing animations.
UnityEngine.Animation:CrossFade(String)
PlayerAnimator:Idle() (at Assets/Scripts/PlayerAnimator.cs:211)
PlayerAnimator:ProcessCurrentState() (at Assets/Scripts/PlayerAnimator.cs:174)
PlayerAnimator:Update() (at Assets/Scripts/PlayerAnimator.cs:49)

I have an animation clip called Idle on it.

I don’t know why I can’t use humanoid or generic but my animations work in legacy. I guess that’s ok for now, but why?

Still haven’t gotten the answer to that either. Made a post about that last night, encountered it following the essentials of unity book. I think it may have to do something with animation interpreting and the format the author saved the animations in.

I am still using Legacy animations, so I might be mistaken… My understanding is that in order to use Humanoid/Generic animations you need to use an Animator component, while the Legacy animations use the Animation component.

That would make sense, iaanus, thanks.