Foemass
September 26, 2013, 9:27pm
1
Ever since I upgraded my iPhone 4 to iOS7 i’ve been experiencing well, bad performance with all my unity apps, no-matter how much I optimise, whilst they worked fine before. Which is a little devastating given my iPhone 4 was my development tool of choice up until now.
I’m aware this is hardly news and plenty of people are finding previously fine apps laggy on iOS7 + iPhone 4. However, when trying to fix my apps I discovered something really strange, my iPhone struggles to run an almost entirely empty unity app at 30fps.
The app has just a single camera and guitext object, the latter of which has the following script attached to it:
using UnityEngine;
using System.Collections;
/* **************************************************************************
* CLASS: FPS COUNTER
* *************************************************************************/
[RequireComponent(typeof(GUIText))]
public class FPSCounter : MonoBehaviour {
/* Public Variables */
public float frequency = 0.5f;
/* **********************************************************************
* PROPERTIES
* *********************************************************************/
public int FramesPerSec { get; protected set; }
/* **********************************************************************
* EVENT HANDLERS
* *********************************************************************/
/*
* EVENT: Start
*/
private void Start() {
StartCoroutine(FPS());
}
/*
* EVENT: FPS
*/
private IEnumerator FPS() {
for(;;){
// Capture frame-per-second
int lastFrameCount = Time.frameCount;
float lastTime = Time.realtimeSinceStartup;
yield return new WaitForSeconds(frequency);
float timeSpan = Time.realtimeSinceStartup - lastTime;
int frameCount = Time.frameCount - lastFrameCount;
// Display it
FramesPerSec = Mathf.RoundToInt(frameCount / timeSpan);
gameObject.guiText.text = FramesPerSec.ToString() + " fps";
}
}
}
And when it runs on my iPhone 4 the frame rate continually drops from 30 down to 26, sporadically dropping far lower at times. I’ve run the same app on an iPhone 4S and had it continuously remain at 30 fps. (Curiously restarting the iPhone 4 empowers it to manage 30 fps for a full 3 minutes or so before it starts to lag again.)
Anyway i’ll get to the point, I really need to know if it is just my iPhone 4 (and nobody else’s) behaving like this, so i’d be really grateful if somebody else could run an empty unity app with just the above script, a guitext object and a camera in it on their iPhone 4 (With iOS7) and let me know if theirs manages to hold a steady 30FPS rate.
It may be worth noting that i’ve removed ALL other apps from my iPhone 4 and even restored it once and yet it is still somehow struggling with unity, I’m getting worried that iOS7 has permanently damaged my phone. Still, I suspect I could be missing something obvious hence why i’ve posted here in the hopes of help from sombody or sombodies much brighter then me ;).
What does the built in profiler have to say?
Foemass
September 27, 2013, 1:55pm
3
Sadly i’m on unity free so I don’t have access to the profiler, as far as I am aware. Though FPSGrapth from the unity store indicated the frame rate drop is CPU related, not rendering or “other” related… Though I guess thats hardly surprising given theres only text on the screen.
EDIT: Oh would you look at that, I completely didn’t know I had access to a profiler facepalm Sorry, i’ll investigate then report back here.
Foemass
September 27, 2013, 3:11pm
4
Alright so the best I can ascertain is that its something to do with the CPU as CPU player seems to fluctuate the most in time with the lowered frame rates. But understanding these logs is a little beyond my current knowledge, honestly I have no idea what a healthy iPhone/App log would look like to know where to start.
I’ve included about 2 minutes of log below, apologies for the wall of text.
2013-09-27 15:52:22.433 Frameratereader[1530:60b] -> registered mono modules 0xf856d0
-> applicationDidFinishLaunching()
-> applicationDidBecomeActive()
Mono path[0] = '/var/mobile/Applications/BFD58E97-DF5D-4786-AE2E-9F8B4FB30EB6/Frameratereader.app/Data/Managed'
Mono config path = '/var/mobile/Applications/BFD58E97-DF5D-4786-AE2E-9F8B4FB30EB6/Frameratereader.app/Data/Managed'
Renderer: PowerVR SGX 535
Vendor: Imagination Technologies
Version: OpenGL ES 2.0 IMGSGX535-97
GL_OES_depth_texture GL_OES_depth24 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_float GL_OES_texture_half_float GL_OES_vertex_array_object GL_EXT_blend_minmax GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_draw_instanced GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_read_format_bgra GL_EXT_separate_shader_objects GL_EXT_shader_framebuffer_fetch GL_EXT_shader_texture_lod GL_EXT_texture_filter_anisotropic GL_EXT_texture_storage GL_APPLE_copy_texture_levels GL_APPLE_framebuffer_multisample GL_APPLE_rgb_422 GL_APPLE_sync GL_APPLE_texture_format_BGRA8888 GL_APPLE_texture_max_level GL_IMG_read_format GL_IMG_texture_compression_pvrtc
Creating OpenGLES2.0 graphics device
Initialize engine version: 4.2.1f4 (4d30acc925c2)
Begin MonoManager ReloadAssembly
Platform assembly: /var/mobile/Applications/BFD58E97-DF5D-4786-AE2E-9F8B4FB30EB6/Frameratereader.app/Data/Managed/UnityEngine.dll (this message is harmless)
Loading /var/mobile/Applications/BFD58E97-DF5D-4786-AE2E-9F8B4FB30EB6/Frameratereader.app/Data/Managed/UnityEngine.dll into Unity Child Domain
Non platform assembly: /private/var/mobile/Applications/BFD58E97-DF5D-4786-AE2E-9F8B4FB30EB6/Frameratereader.app/Data/Managed/Mono.Security.dll (this message is harmless)
Non platform assembly: /private/var/mobile/Applications/BFD58E97-DF5D-4786-AE2E-9F8B4FB30EB6/Frameratereader.app/Data/Managed/System.dll (this message is harmless)
Platform assembly: /var/mobile/Applications/BFD58E97-DF5D-4786-AE2E-9F8B4FB30EB6/Frameratereader.app/Data/Managed/Assembly-CSharp.dll (this message is harmless)
Loading /var/mobile/Applications/BFD58E97-DF5D-4786-AE2E-9F8B4FB30EB6/Frameratereader.app/Data/Managed/Assembly-CSharp.dll into Unity Child Domain
- Completed reload, in 0.154 seconds
iPhone Unity internal profiler stats:
cpu-player> min: 1.5 max: 48518984.0 avg: 3234603.5
cpu-ogles-drv> min: 0.1 max: 13.2 avg: 0.7
cpu-present> min: 0.0 max: 20.2 avg: 3.4
cpu-waits-gpu> min: 0.0 max: 20.2 avg: 3.4
msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
frametime> min: 6.5 max: 627.6 avg: 55.4
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 6 max: 10 avg: 7 | batched: 0
verts #> min: 12 max: 24 avg: 17 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 8.2 fixed-update-count: 1 .. 6
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.5
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.8 max: 97.8 avg: 8.5
cpu-ogles-drv> min: 0.2 max: 0.5 avg: 0.2
cpu-present> min: 1.3 max: 5.8 avg: 2.1
cpu-waits-gpu> min: 1.3 max: 5.8 avg: 2.1
msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
frametime> min: 7.4 max: 133.0 avg: 37.9
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 8.2 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.8 max: 96.2 avg: 5.3
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 1.0 max: 5.7 avg: 1.9
frametime> min: 7.4 max: 133.7 avg: 35.3
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 4.8 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 104.7 avg: 8.8
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 0.8 max: 5.7 avg: 1.9
frametime> min: 10.5 max: 149.9 avg: 38.8
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 8.4 fixed-update-count: 1 .. 7
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.8 max: 97.6 avg: 5.4
cpu-ogles-drv> min: 0.2 max: 3.6 avg: 0.3
cpu-present> min: 1.3 max: 4.5 avg: 2.1
cpu-waits-gpu> min: 1.3 max: 4.5 avg: 2.1
msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
frametime> min: 10.6 max: 132.5 avg: 35.6
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.5 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 4.5 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.5 max: 96.9 avg: 5.2
cpu-ogles-drv> min: 0.1 max: 0.5 avg: 0.2
cpu-present> min: 0.8 max: 5.1 avg: 1.9
frametime> min: 8.3 max: 131.6 avg: 35.5
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.5 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 4.7 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 118.1 avg: 8.9
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 0.7 max: 6.1 avg: 2.0
cpu-waits-gpu> min: 0.7 max: 6.1 avg: 2.0
msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
frametime> min: 5.6 max: 146.9 avg: 37.8
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 8.1 fixed-update-count: 1 .. 6
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 96.2 avg: 8.5
cpu-ogles-drv> min: 0.2 max: 0.6 avg: 0.2
cpu-present> min: 1.2 max: 6.5 avg: 2.0
frametime> min: 9.7 max: 131.3 avg: 38.1
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.5 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 7.5 fixed-update-count: 1 .. 6
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.2 max: 97.7 avg: 5.2
cpu-ogles-drv> min: 0.1 max: 0.5 avg: 0.2
cpu-present> min: 1.0 max: 5.5 avg: 1.8
frametime> min: 5.2 max: 126.9 avg: 35.3
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.5 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 4.6 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.4 max: 90.3 avg: 5.2
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 0.8 max: 6.1 avg: 1.9
frametime> min: 9.5 max: 125.3 avg: 36.7
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.5 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 4.7 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.1 max: 97.4 avg: 8.4
cpu-ogles-drv> min: 0.1 max: 0.6 avg: 0.2
cpu-present> min: 0.8 max: 6.1 avg: 1.9
frametime> min: 5.8 max: 130.5 avg: 37.7
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 7.5 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.1 max: 95.8 avg: 5.1
cpu-ogles-drv> min: 0.1 max: 0.5 avg: 0.2
cpu-present> min: 1.0 max: 5.6 avg: 1.9
frametime> min: 5.3 max: 124.2 avg: 35.6
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.5 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 4.6 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 103.2 avg: 5.4
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 0.8 max: 6.5 avg: 2.0
frametime> min: 8.5 max: 134.4 avg: 35.6
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 4.6 fixed-update-count: 1 .. 6
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.1 max: 99.2 avg: 8.5
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 0.8 max: 7.5 avg: 1.8
frametime> min: 5.3 max: 133.6 avg: 37.7
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 7.7 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.1 max: 95.7 avg: 5.0
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 0.8 max: 10.5 avg: 1.9
frametime> min: 11.3 max: 136.9 avg: 35.6
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 4.5 fixed-update-count: 1 .. 6
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.8 max: 97.1 avg: 5.3
cpu-ogles-drv> min: 0.2 max: 0.5 avg: 0.2
cpu-present> min: 1.2 max: 5.7 avg: 1.8
frametime> min: 8.5 max: 133.1 avg: 35.6
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 4.5 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.4 max: 103.9 avg: 8.7
cpu-ogles-drv> min: 0.1 max: 0.7 avg: 0.2
cpu-present> min: 1.2 max: 6.5 avg: 2.0
cpu-waits-gpu> min: 1.2 max: 6.5 avg: 2.0
msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
frametime> min: 9.3 max: 138.7 avg: 37.9
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 7.7 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.2 max: 102.1 avg: 8.4
cpu-ogles-drv> min: 0.1 max: 1.4 avg: 0.2
cpu-present> min: 0.7 max: 5.5 avg: 1.9
frametime> min: 4.7 max: 131.6 avg: 38.0
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 7.7 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.4 max: 96.1 avg: 5.2
cpu-ogles-drv> min: 0.1 max: 0.5 avg: 0.2
cpu-present> min: 1.2 max: 6.0 avg: 1.9
frametime> min: 5.9 max: 129.3 avg: 35.2
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 4.8 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 103.8 avg: 5.6
cpu-ogles-drv> min: 0.2 max: 0.4 avg: 0.2
cpu-present> min: 1.2 max: 7.6 avg: 1.9
frametime> min: 12.3 max: 138.3 avg: 35.5
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.5 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 4.7 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.6 max: 102.3 avg: 8.5
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 0.8 max: 4.6 avg: 1.9
frametime> min: 5.2 max: 137.1 avg: 37.8
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 7.7 fixed-update-count: 1 .. 6
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 96.9 avg: 5.1
cpu-ogles-drv> min: 0.1 max: 1.3 avg: 0.2
cpu-present> min: 0.9 max: 5.4 avg: 1.9
frametime> min: 5.3 max: 130.4 avg: 35.5
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 4.3 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.6 max: 96.9 avg: 5.3
cpu-ogles-drv> min: 0.1 max: 0.5 avg: 0.2
cpu-present> min: 0.9 max: 5.3 avg: 2.0
cpu-waits-gpu> min: 0.9 max: 5.3 avg: 2.0
msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
frametime> min: 8.8 max: 130.2 avg: 35.6
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 4.9 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.3 max: 98.8 avg: 8.3
cpu-ogles-drv> min: 0.1 max: 0.5 avg: 0.2
cpu-present> min: 0.8 max: 4.6 avg: 1.8
frametime> min: 5.3 max: 128.3 avg: 37.7
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 7.5 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 96.7 avg: 8.4
cpu-ogles-drv> min: 0.2 max: 0.5 avg: 0.2
cpu-present> min: 1.3 max: 4.5 avg: 2.0
frametime> min: 8.4 max: 131.2 avg: 38.9
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 4.3 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 96.8 avg: 5.2
cpu-ogles-drv> min: 0.2 max: 0.4 avg: 0.2
cpu-present> min: 1.2 max: 4.6 avg: 1.8
frametime> min: 8.7 max: 132.4 avg: 34.5
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 8.0 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.2 max: 96.3 avg: 5.2
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 0.8 max: 4.5 avg: 1.8
frametime> min: 9.5 max: 131.1 avg: 35.6
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 4.8 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 110.1 avg: 9.0
cpu-ogles-drv> min: 0.1 max: 1.4 avg: 0.3
cpu-present> min: 0.9 max: 6.4 avg: 2.1
cpu-waits-gpu> min: 0.9 max: 6.4 avg: 2.1
msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
frametime> min: 6.3 max: 142.0 avg: 37.8
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 8.0 fixed-update-count: 1 .. 6
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 96.5 avg: 5.2
cpu-ogles-drv> min: 0.2 max: 0.6 avg: 0.2
cpu-present> min: 1.2 max: 5.6 avg: 2.0
cpu-waits-gpu> min: 1.2 max: 5.6 avg: 2.0
msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
frametime> min: 9.0 max: 132.9 avg: 35.7
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 4.2 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.6 max: 98.0 avg: 5.2
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 0.8 max: 6.3 avg: 1.9
frametime> min: 9.4 max: 132.5 avg: 35.4
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 4.5 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.5 max: 97.7 avg: 8.4
cpu-ogles-drv> min: 0.1 max: 1.5 avg: 0.2
cpu-present> min: 0.7 max: 6.5 avg: 2.0
cpu-waits-gpu> min: 0.7 max: 6.5 avg: 2.0
msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
frametime> min: 4.8 max: 128.1 avg: 37.8
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.5 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 7.5 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 97.0 avg: 8.5
cpu-ogles-drv> min: 0.2 max: 0.4 avg: 0.2
cpu-present> min: 1.2 max: 7.1 avg: 2.1
cpu-waits-gpu> min: 1.2 max: 7.1 avg: 2.1
msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
frametime> min: 10.8 max: 131.6 avg: 38.8
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.1 culling 0.0 skinning: 0.0 batching: 0.0 render: 4.3 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.0 max: 96.5 avg: 5.2
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 0.9 max: 4.6 avg: 1.8
frametime> min: 5.2 max: 124.6 avg: 34.5
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 8.1 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.5 max: 97.1 avg: 5.3
cpu-ogles-drv> min: 0.1 max: 0.6 avg: 0.2
cpu-present> min: 0.7 max: 6.2 avg: 2.0
cpu-waits-gpu> min: 0.7 max: 6.2 avg: 2.0
msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
frametime> min: 4.8 max: 128.2 avg: 35.6
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 4.7 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 97.3 avg: 8.2
cpu-ogles-drv> min: 0.2 max: 0.4 avg: 0.2
cpu-present> min: 1.3 max: 5.8 avg: 2.0
frametime> min: 6.7 max: 132.0 avg: 37.8
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 7.4 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.5 max: 96.1 avg: 5.1
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 1.2 max: 4.6 avg: 1.7
frametime> min: 5.9 max: 130.7 avg: 35.5
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 4.2 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.4 max: 97.2 avg: 5.2
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 0.8 max: 7.7 avg: 2.2
cpu-waits-gpu> min: 0.8 max: 7.7 avg: 2.2
msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
frametime> min: 4.7 max: 129.9 avg: 35.5
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.5 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 4.4 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.2 max: 96.9 avg: 8.4
cpu-ogles-drv> min: 0.1 max: 0.7 avg: 0.2
cpu-present> min: 0.7 max: 4.6 avg: 1.8
frametime> min: 4.8 max: 128.8 avg: 37.8
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 7.5 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 95.8 avg: 5.1
cpu-ogles-drv> min: 0.2 max: 0.4 avg: 0.2
cpu-present> min: 1.3 max: 4.7 avg: 1.9
frametime> min: 8.9 max: 132.0 avg: 35.5
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 4.3 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 99.6 avg: 5.5
cpu-ogles-drv> min: 0.2 max: 2.2 avg: 0.3
cpu-present> min: 1.2 max: 7.0 avg: 2.0
cpu-waits-gpu> min: 1.2 max: 7.0 avg: 2.0
msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
frametime> min: 12.5 max: 134.5 avg: 35.7
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.5 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 4.4 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.5 max: 97.5 avg: 8.6
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 0.7 max: 6.5 avg: 1.8
frametime> min: 5.4 max: 128.1 avg: 37.6
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 8.2 fixed-update-count: 1 .. 6
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.2 max: 98.0 avg: 8.5
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 0.8 max: 5.6 avg: 2.0
frametime> min: 9.1 max: 134.2 avg: 37.8
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 7.7 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.6 max: 96.4 avg: 5.1
cpu-ogles-drv> min: 0.1 max: 1.6 avg: 0.2
cpu-present> min: 1.0 max: 6.3 avg: 2.0
frametime> min: 6.1 max: 124.7 avg: 35.5
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 4.3 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.6 max: 97.3 avg: 5.2
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 0.8 max: 4.6 avg: 1.8
frametime> min: 4.9 max: 128.5 avg: 35.6
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 4.8 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 96.4 avg: 8.5
cpu-ogles-drv> min: 0.2 max: 0.5 avg: 0.2
cpu-present> min: 1.2 max: 4.8 avg: 1.9
frametime> min: 7.8 max: 131.6 avg: 37.7
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.5 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 7.5 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 221184 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 95.3 avg: 5.2
cpu-ogles-drv> min: 0.1 max: 0.5 avg: 0.2
cpu-present> min: 1.0 max: 9.8 avg: 2.1
cpu-waits-gpu> min: 1.0 max: 9.8 avg: 2.1
msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
frametime> min: 6.2 max: 116.0 avg: 35.7
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 4.3 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 221184 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.1 max: 105.6 avg: 12.0
cpu-ogles-drv> min: 0.1 max: 4.1 avg: 0.3
cpu-present> min: 0.8 max: 13.1 avg: 2.2
cpu-waits-gpu> min: 0.8 max: 13.1 avg: 2.2
msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
frametime> min: 6.0 max: 141.7 avg: 41.0
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.5 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 11.1 fixed-update-count: 1 .. 6
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 221184 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.6 max: 96.0 avg: 5.4
cpu-ogles-drv> min: 0.1 max: 1.5 avg: 0.2
cpu-present> min: 1.2 max: 6.1 avg: 1.8
frametime> min: 5.1 max: 130.6 avg: 35.1
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.5 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 4.9 fixed-update-count: 1 .. 6
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 221184 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 0.8 max: 288.4 avg: 11.9
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 0.8 max: 5.7 avg: 1.9
frametime> min: 10.0 max: 322.5 avg: 41.7
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.5 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 11.1 fixed-update-count: 0 .. 16
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 221184 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 103.2 avg: 8.6
cpu-ogles-drv> min: 0.1 max: 0.5 avg: 0.2
cpu-present> min: 0.8 max: 6.2 avg: 1.9
frametime> min: 5.3 max: 134.6 avg: 37.9
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.5 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 7.7 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 221184 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.1 max: 114.8 avg: 10.0
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 0.8 max: 5.7 avg: 1.8
frametime> min: 4.7 max: 152.0 avg: 39.6
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 9.8 fixed-update-count: 1 .. 6
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.1 max: 96.2 avg: 5.1
cpu-ogles-drv> min: 0.1 max: 2.5 avg: 0.3
cpu-present> min: 0.9 max: 5.9 avg: 1.8
frametime> min: 5.3 max: 128.6 avg: 35.9
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 4.6 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 97.9 avg: 5.3
cpu-ogles-drv> min: 0.2 max: 0.4 avg: 0.2
cpu-present> min: 1.2 max: 5.5 avg: 2.1
cpu-waits-gpu> min: 1.2 max: 5.5 avg: 2.1
msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
frametime> min: 11.3 max: 132.9 avg: 35.6
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 4.9 fixed-update-count: 1 .. 6
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.5 max: 97.0 avg: 8.3
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 0.7 max: 6.3 avg: 1.9
frametime> min: 4.8 max: 128.3 avg: 37.8
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 7.4 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.4 max: 96.5 avg: 5.2
cpu-ogles-drv> min: 0.1 max: 0.5 avg: 0.2
cpu-present> min: 1.3 max: 6.1 avg: 2.0
cpu-waits-gpu> min: 1.3 max: 6.1 avg: 2.0
msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
frametime> min: 6.6 max: 131.4 avg: 35.6
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 4.3 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.4 max: 99.0 avg: 5.2
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 0.8 max: 5.3 avg: 1.9
frametime> min: 4.5 max: 133.6 avg: 35.5
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 4.8 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.5 max: 101.0 avg: 8.4
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 0.9 max: 6.2 avg: 1.9
frametime> min: 5.1 max: 132.3 avg: 37.8
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 7.6 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.2 max: 97.4 avg: 5.4
cpu-ogles-drv> min: 0.1 max: 1.0 avg: 0.2
cpu-present> min: 0.8 max: 5.4 avg: 1.9
frametime> min: 9.0 max: 131.9 avg: 35.5
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.5 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 4.5 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.3 max: 97.4 avg: 5.2
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 0.8 max: 4.4 avg: 1.7
frametime> min: 9.0 max: 131.7 avg: 35.6
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.5 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 4.3 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 97.3 avg: 8.3
cpu-ogles-drv> min: 0.1 max: 0.7 avg: 0.2
cpu-present> min: 1.2 max: 4.5 avg: 1.9
frametime> min: 10.2 max: 131.6 avg: 37.8
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 7.8 fixed-update-count: 1 .. 6
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.0 max: 97.5 avg: 8.3
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 0.7 max: 6.5 avg: 1.9
frametime> min: 4.7 max: 127.9 avg: 37.9
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.5 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 7.2 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.1
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.6 max: 107.2 avg: 5.5
cpu-ogles-drv> min: 0.1 max: 0.5 avg: 0.2
cpu-present> min: 1.2 max: 4.4 avg: 1.8
frametime> min: 6.8 max: 142.9 avg: 36.0
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 5.1 fixed-update-count: 1 .. 6
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.2 max: 110.5 avg: 8.7
cpu-ogles-drv> min: 0.1 max: 0.5 avg: 0.2
cpu-present> min: 0.8 max: 6.2 avg: 2.0
frametime> min: 4.8 max: 147.0 avg: 38.4
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 7.9 fixed-update-count: 1 .. 6
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.5 max: 97.3 avg: 8.5
cpu-ogles-drv> min: 0.1 max: 0.5 avg: 0.2
cpu-present> min: 0.8 max: 5.6 avg: 1.9
frametime> min: 4.7 max: 131.8 avg: 37.8
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 7.6 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.3 max: 143.0 avg: 9.9
cpu-ogles-drv> min: 0.1 max: 0.5 avg: 0.2
cpu-present> min: 0.7 max: 5.9 avg: 1.9
frametime> min: 4.7 max: 170.4 avg: 38.9
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 9.1 fixed-update-count: 1 .. 8
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.5 max: 97.6 avg: 5.3
cpu-ogles-drv> min: 0.1 max: 0.6 avg: 0.2
cpu-present> min: 0.7 max: 6.3 avg: 1.9
frametime> min: 4.7 max: 130.3 avg: 35.6
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.5 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 4.9 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.5 max: 97.5 avg: 8.3
cpu-ogles-drv> min: 0.1 max: 0.6 avg: 0.2
cpu-present> min: 0.8 max: 5.8 avg: 1.8
frametime> min: 5.1 max: 134.9 avg: 37.8
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 7.4 fixed-update-count: 1 .. 6
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.6 max: 95.9 avg: 5.2
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 1.1 max: 7.0 avg: 1.9
frametime> min: 5.3 max: 124.3 avg: 35.7
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 4.2 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.1
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.1 max: 97.0 avg: 5.1
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 0.7 max: 4.6 avg: 1.8
frametime> min: 4.8 max: 128.1 avg: 35.4
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.5 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 4.8 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 104.9 avg: 8.8
cpu-ogles-drv> min: 0.2 max: 0.4 avg: 0.2
cpu-present> min: 1.2 max: 5.9 avg: 2.0
frametime> min: 10.6 max: 139.1 avg: 37.9
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.5 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 7.8 fixed-update-count: 1 .. 6
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.6 max: 102.5 avg: 5.4
cpu-ogles-drv> min: 0.1 max: 0.5 avg: 0.2
cpu-present> min: 1.2 max: 4.6 avg: 1.8
frametime> min: 5.8 max: 137.0 avg: 35.5
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 4.7 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 98.4 avg: 5.3
cpu-ogles-drv> min: 0.2 max: 0.4 avg: 0.2
cpu-present> min: 1.2 max: 6.5 avg: 1.9
frametime> min: 7.7 max: 132.5 avg: 35.5
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 4.8 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.5 max: 103.8 avg: 8.6
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 1.0 max: 6.0 avg: 1.9
frametime> min: 5.1 max: 136.3 avg: 37.8
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 7.8 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.1
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.6 max: 97.5 avg: 8.3
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 0.9 max: 6.4 avg: 1.9
frametime> min: 6.4 max: 128.4 avg: 38.7
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 4.3 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.5 max: 96.0 avg: 5.3
cpu-ogles-drv> min: 0.1 max: 0.6 avg: 0.2
cpu-present> min: 0.7 max: 4.4 avg: 1.9
frametime> min: 4.7 max: 130.7 avg: 34.9
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.6 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 7.5 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.0 max: 102.2 avg: 8.4
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 0.8 max: 4.4 avg: 1.8
frametime> min: 7.1 max: 138.2 avg: 38.0
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 8.0 fixed-update-count: 1 .. 6
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.1 max: 100.0 avg: 5.3
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 0.9 max: 5.8 avg: 2.0
cpu-waits-gpu> min: 0.9 max: 5.8 avg: 2.0
msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
frametime> min: 8.1 max: 137.1 avg: 35.7
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 4.4 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 96.8 avg: 8.3
cpu-ogles-drv> min: 0.2 max: 1.8 avg: 0.3
cpu-present> min: 1.3 max: 5.9 avg: 2.0
frametime> min: 9.5 max: 132.5 avg: 37.6
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 7.7 fixed-update-count: 1 .. 6
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.1 max: 95.9 avg: 5.1
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 1.0 max: 6.1 avg: 1.9
frametime> min: 5.2 max: 124.4 avg: 35.6
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 4.2 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 99.1 avg: 5.2
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 0.7 max: 6.6 avg: 1.9
frametime> min: 4.9 max: 130.8 avg: 35.5
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 4.4 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.1
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.4 max: 96.6 avg: 8.4
cpu-ogles-drv> min: 0.2 max: 0.6 avg: 0.2
cpu-present> min: 1.2 max: 5.6 avg: 2.0
cpu-waits-gpu> min: 1.2 max: 5.6 avg: 2.0
msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
frametime> min: 7.9 max: 131.2 avg: 37.8
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 7.8 fixed-update-count: 0 .. 6
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.6 max: 97.9 avg: 8.3
cpu-ogles-drv> min: 0.1 max: 0.5 avg: 0.2
cpu-present> min: 0.8 max: 6.5 avg: 1.9
frametime> min: 5.2 max: 128.0 avg: 37.8
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 7.4 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 96.7 avg: 5.2
cpu-ogles-drv> min: 0.2 max: 2.1 avg: 0.3
cpu-present> min: 1.3 max: 16.2 avg: 2.3
cpu-waits-gpu> min: 1.3 max: 16.2 avg: 2.3
msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
frametime> min: 9.0 max: 133.0 avg: 35.5
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 4.5 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.1 max: 122.2 avg: 8.8
cpu-ogles-drv> min: 0.1 max: 0.6 avg: 0.2
cpu-present> min: 0.8 max: 6.7 avg: 1.8
frametime> min: 6.7 max: 158.4 avg: 38.3
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.3 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 8.1 fixed-update-count: 1 .. 6
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.1 max: 97.3 avg: 5.1
cpu-ogles-drv> min: 0.1 max: 1.2 avg: 0.2
cpu-present> min: 0.8 max: 5.1 avg: 1.8
frametime> min: 8.5 max: 132.0 avg: 35.6
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 4.3 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.5 max: 102.3 avg: 8.5
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 0.7 max: 5.1 avg: 1.9
frametime> min: 4.8 max: 132.3 avg: 37.8
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 7.7 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.8 max: 95.1 avg: 5.2
cpu-ogles-drv> min: 0.2 max: 0.5 avg: 0.2
cpu-present> min: 1.3 max: 6.1 avg: 1.9
frametime> min: 8.2 max: 132.5 avg: 35.6
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.5 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 4.3 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
Which is why I said the built-in profiler.
Hmm. So those numbers really just say that the CPU is eating the time, exactly as you said. What’s more relevant, if you look towards the bottom of the data, you’ll see player-detail and mono-scripts. These say that each of the various systems are not consuming any significant time. So something is eating the CPU and these numbers don’t tell us what that might be. I can’t think of any obvious reason. Maybe get some profiler samples from when your app is running normally after restarting the device - I’d imagine that nothing much will change other than the cpu-player max value. Also, perhaps turn wifi, bluetooth and mobile data off just in case your device is downloading data whilst the app is running.
Are you using an iPhone 4 or 4S? Cause iPhone 4 is terrible for memory etc. It’s a piece of crap, really. The 4S is much better. My game works well on iPhone 4s, 3G, 5S, iPad1… but the 4… crap… So I don’t even bother caring.
Foemass
September 28, 2013, 12:00pm
8
Hmm. So those numbers really just say that the CPU is eating the time, exactly as you said. What’s more relevant, if you look towards the bottom of the data, you’ll see player-detail and mono-scripts. These say that each of the various systems are not consuming any significant time. So something is eating the CPU and these numbers don’t tell us what that might be. I can’t think of any obvious reason. Maybe get some profiler samples from when your app is running normally after restarting the device - I’d imagine that nothing much will change other than the cpu-player max value. Also, perhaps turn wifi, bluetooth and mobile data off just in case your device is downloading data whilst the app is running.
Turned wifi, bluetooth and mobile data off, no effect on the fps rate so I won’t bother with a log for that, but i’ll collect a post-restart one and post it up here soon. Thanks for trying to help btw.
OceanBlue:
Are you using an iPhone 4 or 4S? Cause iPhone 4 is terrible for memory etc. It’s a piece of crap, really. The 4S is much better. My game works well on iPhone 4s, 3G, 5S, iPad1… but the 4… crap… So I don’t even bother caring.
I’m using an iPhone 4 and at this point i’d have to agree with you, but you’d think even a crap phone would be able to handle an almost entirely empty app. Regardless my iPhone4 was my first port of call for deving, I always worked on the basis that if I could get my game to work on the iPhone 4, it would run on just about any modern iDevice, i’m not quite ready to give up on it yet. If for nothing else, because i’m not sure I can afford to buy myself another phone ^^.
I’m still really interested in if it is just me having this problem or if other iPhone 4’s with iOS7 are having this mind-boggling issue, so if anyone reading this does have an iOS7 iPhone 4, please do try out the previously posted script in a empty app and tell me if it manages to stay at 30fps.
Foemass
September 28, 2013, 1:12pm
9
Heres about three minutes of log from the app running after restart. It was still jumpy at the start, then settled down to 30FPS for 20-30 seconds then went jumpy again, then settled to 30 for what seemed to be an entire minute before acting crazy again at the end.
It wasn’t behaving as well as it normally does after a restart, but that might just be because I had to run from Xcode and could’ t just launch the app straight away. Or this whole “runs better after restart” thing could all be in my head.
2013-09-28 13:58:44.329 Frameratereader[136:60b] -> registered mono modules 0xfd66d0
-> applicationDidFinishLaunching()
-> applicationDidBecomeActive()
Mono path[0] = '/var/mobile/Applications/0CAC1E1C-715C-4983-9931-DFDAE37260E9/Frameratereader.app/Data/Managed'
Mono config path = '/var/mobile/Applications/0CAC1E1C-715C-4983-9931-DFDAE37260E9/Frameratereader.app/Data/Managed'
Renderer: PowerVR SGX 535
Vendor: Imagination Technologies
Version: OpenGL ES 2.0 IMGSGX535-97
GL_OES_depth_texture GL_OES_depth24 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_float GL_OES_texture_half_float GL_OES_vertex_array_object GL_EXT_blend_minmax GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_draw_instanced GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_read_format_bgra GL_EXT_separate_shader_objects GL_EXT_shader_framebuffer_fetch GL_EXT_shader_texture_lod GL_EXT_texture_filter_anisotropic GL_EXT_texture_storage GL_APPLE_copy_texture_levels GL_APPLE_framebuffer_multisample GL_APPLE_rgb_422 GL_APPLE_sync GL_APPLE_texture_format_BGRA8888 GL_APPLE_texture_max_level GL_IMG_read_format GL_IMG_texture_compression_pvrtc
Creating OpenGLES2.0 graphics device
Initialize engine version: 4.2.1f4 (4d30acc925c2)
Begin MonoManager ReloadAssembly
Platform assembly: /var/mobile/Applications/0CAC1E1C-715C-4983-9931-DFDAE37260E9/Frameratereader.app/Data/Managed/UnityEngine.dll (this message is harmless)
Loading /var/mobile/Applications/0CAC1E1C-715C-4983-9931-DFDAE37260E9/Frameratereader.app/Data/Managed/UnityEngine.dll into Unity Child Domain
Non platform assembly: /private/var/mobile/Applications/0CAC1E1C-715C-4983-9931-DFDAE37260E9/Frameratereader.app/Data/Managed/Mono.Security.dll (this message is harmless)
Non platform assembly: /private/var/mobile/Applications/0CAC1E1C-715C-4983-9931-DFDAE37260E9/Frameratereader.app/Data/Managed/System.dll (this message is harmless)
Platform assembly: /var/mobile/Applications/0CAC1E1C-715C-4983-9931-DFDAE37260E9/Frameratereader.app/Data/Managed/Assembly-CSharp.dll (this message is harmless)
Loading /var/mobile/Applications/0CAC1E1C-715C-4983-9931-DFDAE37260E9/Frameratereader.app/Data/Managed/Assembly-CSharp.dll into Unity Child Domain
- Completed reload, in 0.153 seconds
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 239751.6 avg: 15986.8
cpu-ogles-drv> min: 0.1 max: 48.5 avg: 1.8
cpu-present> min: 0.0 max: 17.9 avg: 3.4
cpu-waits-gpu> min: 0.0 max: 17.9 avg: 3.4
msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
frametime> min: 4.8 max: 906.2 avg: 64.6
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 6 max: 10 avg: 7 | batched: 0
verts #> min: 12 max: 24 avg: 17 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 8.5 fixed-update-count: 1 .. 6
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.5
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 95.0 avg: 5.4
cpu-ogles-drv> min: 0.2 max: 1.0 avg: 0.2
cpu-present> min: 1.2 max: 5.5 avg: 2.0
cpu-waits-gpu> min: 1.2 max: 5.5 avg: 2.0
msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
frametime> min: 10.2 max: 132.2 avg: 35.6
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 4.5 fixed-update-count: 1 .. 6
mono-scripts> update: 0.0 fixedUpdate: 0.1 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.5 max: 96.8 avg: 8.3
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 0.8 max: 6.1 avg: 2.1
cpu-waits-gpu> min: 0.8 max: 6.1 avg: 2.1
msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
frametime> min: 5.4 max: 132.2 avg: 38.6
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 4.4 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.6 max: 99.8 avg: 5.3
cpu-ogles-drv> min: 0.1 max: 0.9 avg: 0.2
cpu-present> min: 0.7 max: 6.5 avg: 1.9
frametime> min: 4.9 max: 131.3 avg: 34.8
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 7.5 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.5 max: 95.6 avg: 8.2
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 0.8 max: 6.6 avg: 1.9
frametime> min: 4.6 max: 133.6 avg: 37.7
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 7.5 fixed-update-count: 1 .. 6
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 100.4 avg: 5.4
cpu-ogles-drv> min: 0.1 max: 0.5 avg: 0.2
cpu-present> min: 0.9 max: 5.9 avg: 2.0
frametime> min: 11.1 max: 131.4 avg: 35.6
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 4.5 fixed-update-count: 1 .. 6
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.1 max: 176.9 avg: 7.6
cpu-ogles-drv> min: 0.1 max: 0.6 avg: 0.2
cpu-present> min: 0.8 max: 5.9 avg: 1.8
frametime> min: 5.5 max: 213.0 avg: 38.5
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 7.1 fixed-update-count: 1 .. 10
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.5 max: 113.8 avg: 8.9
cpu-ogles-drv> min: 0.1 max: 0.5 avg: 0.2
cpu-present> min: 1.2 max: 4.5 avg: 1.8
frametime> min: 5.3 max: 147.5 avg: 38.2
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 8.2 fixed-update-count: 1 .. 6
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.5 max: 96.6 avg: 8.3
cpu-ogles-drv> min: 0.1 max: 0.5 avg: 0.2
cpu-present> min: 0.8 max: 7.7 avg: 2.1
cpu-waits-gpu> min: 0.8 max: 7.7 avg: 2.1
msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
frametime> min: 4.6 max: 131.3 avg: 37.9
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 7.4 fixed-update-count: 1 .. 6
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.5 max: 97.4 avg: 8.3
cpu-ogles-drv> min: 0.1 max: 0.6 avg: 0.2
cpu-present> min: 0.7 max: 6.2 avg: 1.9
frametime> min: 4.7 max: 128.4 avg: 37.8
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 7.5 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 193.8 avg: 8.5
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 1.2 max: 6.3 avg: 1.8
frametime> min: 6.0 max: 231.2 avg: 38.8
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 7.7 fixed-update-count: 1 .. 10
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.1
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.3 max: 96.6 avg: 8.2
cpu-ogles-drv> min: 0.1 max: 1.3 avg: 0.2
cpu-present> min: 0.8 max: 6.7 avg: 2.1
cpu-waits-gpu> min: 0.8 max: 6.7 avg: 2.1
msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
frametime> min: 4.4 max: 131.3 avg: 37.9
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 7.3 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.1 max: 95.5 avg: 5.0
cpu-ogles-drv> min: 0.1 max: 0.5 avg: 0.2
cpu-present> min: 0.9 max: 6.2 avg: 1.7
frametime> min: 6.4 max: 126.6 avg: 35.5
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 4.3 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.5 max: 96.4 avg: 5.3
cpu-ogles-drv> min: 0.1 max: 0.5 avg: 0.2
cpu-present> min: 0.7 max: 6.5 avg: 2.0
frametime> min: 4.6 max: 127.9 avg: 35.5
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 4.5 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.4 max: 103.2 avg: 8.6
cpu-ogles-drv> min: 0.1 max: 0.5 avg: 0.2
cpu-present> min: 0.8 max: 7.3 avg: 1.9
frametime> min: 4.5 max: 140.9 avg: 37.8
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 7.7 fixed-update-count: 1 .. 6
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.1 max: 95.7 avg: 5.0
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 0.9 max: 5.4 avg: 1.8
frametime> min: 5.0 max: 127.0 avg: 35.6
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 4.3 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.1 max: 97.1 avg: 8.3
cpu-ogles-drv> min: 0.1 max: 0.7 avg: 0.3
cpu-present> min: 0.8 max: 5.8 avg: 1.9
frametime> min: 5.0 max: 133.5 avg: 37.9
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 7.5 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.1
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.1 max: 99.2 avg: 5.2
cpu-ogles-drv> min: 0.1 max: 0.6 avg: 0.2
cpu-present> min: 0.8 max: 6.5 avg: 1.8
frametime> min: 5.3 max: 136.4 avg: 35.4
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 4.4 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.6 max: 107.8 avg: 8.9
cpu-ogles-drv> min: 0.1 max: 1.4 avg: 0.2
cpu-present> min: 0.6 max: 4.6 avg: 1.8
frametime> min: 4.9 max: 137.3 avg: 37.8
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 8.1 fixed-update-count: 1 .. 6
mono-scripts> update: 0.1 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 119.9 avg: 9.4
cpu-ogles-drv> min: 0.1 max: 1.5 avg: 0.2
cpu-present> min: 1.2 max: 5.3 avg: 2.0
frametime> min: 15.0 max: 137.9 avg: 39.0
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 4.5 fixed-update-count: 1 .. 7
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 10.3 avg: 2.3
cpu-ogles-drv> min: 0.2 max: 0.3 avg: 0.2
cpu-present> min: 0.8 max: 4.7 avg: 1.8
frametime> min: 25.9 max: 42.0 avg: 33.2
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.6 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 3.7 avg: 2.1
cpu-ogles-drv> min: 0.2 max: 0.5 avg: 0.2
cpu-present> min: 1.2 max: 5.6 avg: 1.8
frametime> min: 27.2 max: 39.4 avg: 33.3
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.6 max: 4.8 avg: 2.2
cpu-ogles-drv> min: 0.2 max: 0.2 avg: 0.2
cpu-present> min: 1.3 max: 4.8 avg: 1.9
frametime> min: 27.4 max: 38.9 avg: 33.3
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.4 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.2 max: 3.7 avg: 2.0
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 0.9 max: 5.6 avg: 2.0
frametime> min: 28.8 max: 37.0 avg: 33.4
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.3 max: 3.9 avg: 2.0
cpu-ogles-drv> min: 0.1 max: 0.5 avg: 0.2
cpu-present> min: 0.8 max: 5.5 avg: 1.8
frametime> min: 25.5 max: 41.2 avg: 33.3
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.5 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 3.9 avg: 2.2
cpu-ogles-drv> min: 0.2 max: 0.4 avg: 0.2
cpu-present> min: 1.3 max: 6.4 avg: 1.9
frametime> min: 28.5 max: 36.7 avg: 33.4
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.5 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.1 max: 6.5 avg: 2.1
cpu-ogles-drv> min: 0.1 max: 0.3 avg: 0.2
cpu-present> min: 0.8 max: 5.9 avg: 1.9
frametime> min: 28.2 max: 39.9 avg: 33.3
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 3.7 avg: 2.0
cpu-ogles-drv> min: 0.2 max: 2.0 avg: 0.3
cpu-present> min: 1.2 max: 4.6 avg: 1.8
frametime> min: 28.7 max: 38.0 avg: 33.3
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.1 max: 3.6 avg: 1.8
cpu-ogles-drv> min: 0.1 max: 1.1 avg: 0.2
cpu-present> min: 0.9 max: 6.5 avg: 1.7
frametime> min: 28.3 max: 38.4 avg: 33.4
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.1 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 4.7 avg: 2.1
cpu-ogles-drv> min: 0.1 max: 0.5 avg: 0.2
cpu-present> min: 0.9 max: 4.6 avg: 1.9
frametime> min: 30.0 max: 37.7 avg: 33.4
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 3.7 avg: 2.0
cpu-ogles-drv> min: 0.2 max: 0.4 avg: 0.2
cpu-present> min: 1.2 max: 4.6 avg: 1.8
frametime> min: 30.2 max: 37.0 avg: 33.2
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 3.7 avg: 2.0
cpu-ogles-drv> min: 0.2 max: 0.4 avg: 0.2
cpu-present> min: 1.2 max: 4.6 avg: 1.8
frametime> min: 28.7 max: 38.2 avg: 33.3
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 3.4 avg: 2.1
cpu-ogles-drv> min: 0.1 max: 1.9 avg: 0.3
cpu-present> min: 0.9 max: 6.5 avg: 1.8
frametime> min: 27.8 max: 38.0 avg: 33.4
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.6 max: 3.6 avg: 2.0
cpu-ogles-drv> min: 0.2 max: 0.4 avg: 0.2
cpu-present> min: 1.2 max: 5.0 avg: 1.9
frametime> min: 29.9 max: 36.8 avg: 33.3
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 3.5 avg: 2.0
cpu-ogles-drv> min: 0.2 max: 0.3 avg: 0.2
cpu-present> min: 1.2 max: 4.6 avg: 1.8
frametime> min: 29.2 max: 37.5 avg: 33.3
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.0 max: 3.5 avg: 2.1
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 0.8 max: 4.5 avg: 1.8
frametime> min: 28.9 max: 38.1 avg: 33.3
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 3.5 avg: 2.0
cpu-ogles-drv> min: 0.2 max: 0.4 avg: 0.2
cpu-present> min: 1.2 max: 7.8 avg: 2.0
frametime> min: 27.0 max: 39.6 avg: 33.4
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.1 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.1 max: 4.8 avg: 2.0
cpu-ogles-drv> min: 0.1 max: 0.2 avg: 0.2
cpu-present> min: 0.8 max: 5.7 avg: 1.6
frametime> min: 27.8 max: 39.6 avg: 33.3
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.4 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.2 max: 4.1 avg: 2.2
cpu-ogles-drv> min: 0.1 max: 1.9 avg: 0.3
cpu-present> min: 0.8 max: 5.9 avg: 1.9
frametime> min: 28.2 max: 38.5 avg: 33.4
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.1
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 4.0 avg: 2.1
cpu-ogles-drv> min: 0.1 max: 0.2 avg: 0.2
cpu-present> min: 0.8 max: 7.2 avg: 2.1
cpu-waits-gpu> min: 0.8 max: 7.2 avg: 2.1
msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
frametime> min: 27.8 max: 39.2 avg: 33.4
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 4.1 avg: 2.4
cpu-ogles-drv> min: 0.2 max: 0.4 avg: 0.2
cpu-present> min: 1.3 max: 6.5 avg: 2.1
cpu-waits-gpu> min: 1.3 max: 6.5 avg: 2.1
msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
frametime> min: 26.0 max: 40.4 avg: 33.2
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.5 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.5 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 3.5 avg: 2.1
cpu-ogles-drv> min: 0.2 max: 0.4 avg: 0.2
cpu-present> min: 0.9 max: 6.1 avg: 2.0
cpu-waits-gpu> min: 0.9 max: 6.1 avg: 2.0
msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
frametime> min: 29.3 max: 38.2 avg: 33.4
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.1 max: 3.1 avg: 2.0
cpu-ogles-drv> min: 0.1 max: 0.5 avg: 0.2
cpu-present> min: 0.8 max: 6.3 avg: 2.0
frametime> min: 27.7 max: 38.4 avg: 33.4
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.1 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 4.9 avg: 2.3
cpu-ogles-drv> min: 0.1 max: 0.2 avg: 0.2
cpu-present> min: 0.8 max: 7.6 avg: 2.0
cpu-waits-gpu> min: 0.8 max: 7.6 avg: 2.0
msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
frametime> min: 27.0 max: 39.0 avg: 33.2
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.6 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.4 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.2 max: 4.0 avg: 2.3
cpu-ogles-drv> min: 0.1 max: 2.1 avg: 0.3
cpu-present> min: 0.8 max: 6.7 avg: 2.0
frametime> min: 29.0 max: 39.5 avg: 33.3
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.4 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.1
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.1 max: 3.8 avg: 1.7
cpu-ogles-drv> min: 0.1 max: 0.3 avg: 0.1
cpu-present> min: 0.8 max: 6.8 avg: 1.8
frametime> min: 25.9 max: 40.3 avg: 33.5
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 0.8 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 217088 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.1 max: 3.8 avg: 2.0
cpu-ogles-drv> min: 0.1 max: 0.2 avg: 0.2
cpu-present> min: 0.8 max: 6.1 avg: 2.0
frametime> min: 28.8 max: 38.5 avg: 33.3
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 221184 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.1 max: 5.6 avg: 2.3
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 0.8 max: 6.3 avg: 1.8
frametime> min: 27.0 max: 38.3 avg: 33.3
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.5 animation: 0.0 culling 0.0 skinning: 0.1 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 221184 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.8 max: 4.1 avg: 2.3
cpu-ogles-drv> min: 0.1 max: 0.2 avg: 0.2
cpu-present> min: 0.8 max: 8.6 avg: 2.1
cpu-waits-gpu> min: 0.8 max: 8.6 avg: 2.1
msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
frametime> min: 26.6 max: 40.3 avg: 33.4
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 221184 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.8 max: 5.7 avg: 2.5
cpu-ogles-drv> min: 0.1 max: 0.3 avg: 0.2
cpu-present> min: 0.8 max: 4.9 avg: 2.0
frametime> min: 29.5 max: 39.9 avg: 33.3
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.6 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.5 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 221184 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.3 max: 5.9 avg: 2.4
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 0.8 max: 6.8 avg: 1.9
frametime> min: 27.4 max: 38.7 avg: 33.2
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.5 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
mono-scripts> update: 0.1 fixedUpdate: 0.1 coroutines: 0.0
mono-memory> used heap: 221184 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.1 max: 4.1 avg: 2.2
cpu-ogles-drv> min: 0.1 max: 2.1 avg: 0.3
cpu-present> min: 0.8 max: 8.1 avg: 2.2
cpu-waits-gpu> min: 0.8 max: 8.1 avg: 2.2
msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
frametime> min: 26.6 max: 39.8 avg: 33.6
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.5 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.1 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 221184 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.1 max: 103.6 avg: 12.9
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 0.8 max: 7.8 avg: 2.2
cpu-waits-gpu> min: 0.8 max: 7.8 avg: 2.2
msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
frametime> min: 10.9 max: 237.6 avg: 45.1
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.6 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 8.4 fixed-update-count: 1 .. 7
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 221184 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.5 max: 108.3 avg: 9.3
cpu-ogles-drv> min: 0.1 max: 1.1 avg: 0.2
cpu-present> min: 0.8 max: 4.6 avg: 1.9
frametime> min: 9.2 max: 143.0 avg: 37.5
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.5 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 12.1 fixed-update-count: 1 .. 6
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.5 max: 103.9 avg: 5.6
cpu-ogles-drv> min: 0.1 max: 2.1 avg: 0.3
cpu-present> min: 0.8 max: 6.8 avg: 2.0
cpu-waits-gpu> min: 0.8 max: 6.8 avg: 2.0
msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
frametime> min: 7.5 max: 128.2 avg: 35.8
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.5 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 4.5 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.0 max: 108.3 avg: 5.7
cpu-ogles-drv> min: 0.1 max: 2.0 avg: 0.3
cpu-present> min: 0.8 max: 4.4 avg: 1.8
frametime> min: 15.0 max: 137.5 avg: 35.3
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.5 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 4.7 fixed-update-count: 0 .. 6
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.1
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.1 max: 99.3 avg: 8.1
cpu-ogles-drv> min: 0.1 max: 0.6 avg: 0.2
cpu-present> min: 0.8 max: 6.0 avg: 1.8
frametime> min: 6.2 max: 135.8 avg: 39.9
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 7.3 fixed-update-count: 1 .. 6
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.1 max: 99.0 avg: 8.0
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 0.8 max: 6.7 avg: 1.7
frametime> min: 4.6 max: 133.7 avg: 37.9
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 7.3 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.5 max: 98.4 avg: 8.4
cpu-ogles-drv> min: 0.1 max: 0.5 avg: 0.2
cpu-present> min: 0.8 max: 5.5 avg: 1.9
frametime> min: 4.6 max: 132.8 avg: 37.9
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.5 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 7.5 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.4 max: 98.5 avg: 5.2
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 0.8 max: 6.0 avg: 1.8
frametime> min: 5.0 max: 133.2 avg: 35.4
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 4.3 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.2 max: 97.6 avg: 5.1
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 0.8 max: 7.4 avg: 1.8
frametime> min: 4.6 max: 132.3 avg: 35.6
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 4.3 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.2 max: 97.6 avg: 8.3
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 0.9 max: 6.6 avg: 2.0
frametime> min: 4.6 max: 131.8 avg: 37.7
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 7.5 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.6 max: 100.1 avg: 5.2
cpu-ogles-drv> min: 0.1 max: 0.5 avg: 0.2
cpu-present> min: 0.9 max: 6.0 avg: 2.0
frametime> min: 5.1 max: 128.7 avg: 35.5
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 4.4 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 96.8 avg: 5.2
cpu-ogles-drv> min: 0.1 max: 0.5 avg: 0.2
cpu-present> min: 0.8 max: 5.0 avg: 1.8
frametime> min: 6.0 max: 128.4 avg: 35.6
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 4.3 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.6 max: 96.9 avg: 8.4
cpu-ogles-drv> min: 0.1 max: 0.5 avg: 0.2
cpu-present> min: 0.8 max: 6.0 avg: 2.0
cpu-waits-gpu> min: 0.8 max: 6.0 avg: 2.0
msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
frametime> min: 5.9 max: 132.5 avg: 37.7
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 7.6 fixed-update-count: 1 .. 6
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.8 max: 95.3 avg: 5.2
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 0.9 max: 5.5 avg: 1.9
frametime> min: 6.4 max: 126.3 avg: 35.7
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 4.3 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.5 max: 100.9 avg: 5.5
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 0.7 max: 6.2 avg: 1.9
frametime> min: 4.8 max: 131.6 avg: 35.5
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 4.8 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.6 max: 103.3 avg: 8.5
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 0.9 max: 4.6 avg: 1.9
frametime> min: 6.5 max: 137.3 avg: 37.8
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 7.8 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.6 max: 98.2 avg: 8.3
cpu-ogles-drv> min: 0.1 max: 1.8 avg: 0.3
cpu-present> min: 0.8 max: 4.5 avg: 1.8
frametime> min: 5.0 max: 128.4 avg: 38.7
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 4.4 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.5 max: 96.5 avg: 5.2
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 0.7 max: 5.8 avg: 2.1
cpu-waits-gpu> min: 0.7 max: 5.8 avg: 2.1
msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
frametime> min: 4.9 max: 129.3 avg: 34.8
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 7.9 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.4 max: 96.5 avg: 5.1
cpu-ogles-drv> min: 0.1 max: 2.2 avg: 0.3
cpu-present> min: 0.9 max: 5.3 avg: 1.8
frametime> min: 4.6 max: 131.4 avg: 35.5
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 4.3 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.5 max: 105.0 avg: 8.5
cpu-ogles-drv> min: 0.1 max: 0.5 avg: 0.2
cpu-present> min: 0.8 max: 6.4 avg: 2.0
frametime> min: 4.7 max: 130.9 avg: 37.7
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 7.7 fixed-update-count: 1 .. 6
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.2 max: 97.8 avg: 5.2
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 0.9 max: 7.0 avg: 2.1
cpu-waits-gpu> min: 0.9 max: 7.0 avg: 2.1
msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
frametime> min: 10.9 max: 134.7 avg: 35.5
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 4.4 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.1 max: 96.3 avg: 5.0
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 0.8 max: 7.8 avg: 1.9
frametime> min: 4.5 max: 131.3 avg: 35.6
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 4.7 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.6 max: 105.1 avg: 8.5
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 0.7 max: 4.6 avg: 1.9
frametime> min: 4.8 max: 136.5 avg: 37.8
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 7.7 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.1 max: 104.4 avg: 5.3
cpu-ogles-drv> min: 0.1 max: 0.8 avg: 0.2
cpu-present> min: 0.8 max: 6.0 avg: 1.9
frametime> min: 7.6 max: 141.7 avg: 35.5
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 4.5 fixed-update-count: 1 .. 6
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.1 max: 114.1 avg: 12.1
cpu-ogles-drv> min: 0.1 max: 0.6 avg: 0.2
cpu-present> min: 0.8 max: 6.3 avg: 1.9
frametime> min: 5.6 max: 149.8 avg: 40.6
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 11.2 fixed-update-count: 0 .. 6
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.4 max: 97.1 avg: 5.2
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 1.2 max: 4.5 avg: 1.8
frametime> min: 5.5 max: 133.0 avg: 35.5
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 4.5 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.4 max: 97.3 avg: 5.2
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 1.3 max: 4.6 avg: 1.7
frametime> min: 5.5 max: 132.6 avg: 35.6
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 4.4 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 107.4 avg: 8.6
cpu-ogles-drv> min: 0.1 max: 2.1 avg: 0.3
cpu-present> min: 0.9 max: 6.4 avg: 1.9
frametime> min: 6.4 max: 141.6 avg: 37.8
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 7.8 fixed-update-count: 1 .. 6
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.5 max: 95.5 avg: 5.2
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 1.2 max: 5.8 avg: 2.0
cpu-waits-gpu> min: 1.2 max: 5.8 avg: 2.0
msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
frametime> min: 5.0 max: 131.5 avg: 35.6
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 4.4 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.1 max: 96.5 avg: 8.2
cpu-ogles-drv> min: 0.1 max: 0.5 avg: 0.2
cpu-present> min: 0.8 max: 10.5 avg: 2.1
cpu-waits-gpu> min: 0.8 max: 10.5 avg: 2.1
msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
frametime> min: 5.1 max: 136.9 avg: 38.3
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 7.4 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.1 max: 97.6 avg: 4.8
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 0.8 max: 6.4 avg: 1.7
frametime> min: 6.3 max: 130.7 avg: 35.6
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.3 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 4.1 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.1 max: 105.1 avg: 8.5
cpu-ogles-drv> min: 0.1 max: 0.5 avg: 0.2
cpu-present> min: 0.7 max: 4.7 avg: 1.8
frametime> min: 4.9 max: 136.9 avg: 37.7
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 7.8 fixed-update-count: 1 .. 6
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.5 max: 97.5 avg: 8.5
cpu-ogles-drv> min: 0.1 max: 0.5 avg: 0.2
cpu-present> min: 1.2 max: 5.7 avg: 1.9
frametime> min: 6.1 max: 132.2 avg: 37.8
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.6 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 7.5 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.6 max: 199.3 avg: 8.6
cpu-ogles-drv> min: 0.1 max: 0.5 avg: 0.2
cpu-present> min: 1.2 max: 6.8 avg: 2.2
cpu-waits-gpu> min: 1.2 max: 6.8 avg: 2.2
msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
frametime> min: 6.4 max: 229.6 avg: 38.9
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 7.7 fixed-update-count: 1 .. 11
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 8.4 avg: 2.3
cpu-ogles-drv> min: 0.2 max: 0.4 avg: 0.2
cpu-present> min: 0.7 max: 4.9 avg: 1.8
frametime> min: 27.9 max: 39.3 avg: 33.3
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.5 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.4 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 3.6 avg: 2.0
cpu-ogles-drv> min: 0.2 max: 0.4 avg: 0.2
cpu-present> min: 1.2 max: 6.5 avg: 2.0
frametime> min: 28.3 max: 38.5 avg: 33.3
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.6 max: 3.8 avg: 2.2
cpu-ogles-drv> min: 0.2 max: 0.5 avg: 0.2
cpu-present> min: 1.2 max: 5.8 avg: 1.9
frametime> min: 28.7 max: 37.5 avg: 33.4
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 3.8 avg: 2.0
cpu-ogles-drv> min: 0.2 max: 0.4 avg: 0.2
cpu-present> min: 1.2 max: 4.4 avg: 1.8
frametime> min: 29.2 max: 37.6 avg: 33.3
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.1 max: 3.7 avg: 1.6
cpu-ogles-drv> min: 0.1 max: 0.6 avg: 0.2
cpu-present> min: 0.8 max: 5.7 avg: 1.6
frametime> min: 25.5 max: 106.1 avg: 37.2
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.3 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 0.9 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 3.7 avg: 2.1
cpu-ogles-drv> min: 0.1 max: 0.5 avg: 0.2
cpu-present> min: 0.9 max: 6.7 avg: 1.9
frametime> min: 28.2 max: 37.9 avg: 33.4
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 3.5 avg: 2.0
cpu-ogles-drv> min: 0.2 max: 0.4 avg: 0.2
cpu-present> min: 0.9 max: 5.8 avg: 2.0
frametime> min: 29.0 max: 36.7 avg: 33.3
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 3.6 avg: 2.0
cpu-ogles-drv> min: 0.2 max: 2.0 avg: 0.3
cpu-present> min: 1.2 max: 5.2 avg: 1.8
frametime> min: 29.6 max: 37.7 avg: 33.3
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.2 max: 3.6 avg: 2.0
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 0.9 max: 4.6 avg: 1.7
frametime> min: 28.7 max: 38.3 avg: 33.3
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.1 max: 3.2 avg: 1.9
cpu-ogles-drv> min: 0.1 max: 0.2 avg: 0.2
cpu-present> min: 0.9 max: 6.4 avg: 1.9
frametime> min: 28.6 max: 38.1 avg: 33.4
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.1 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 3.6 avg: 2.0
cpu-ogles-drv> min: 0.2 max: 0.2 avg: 0.2
cpu-present> min: 1.2 max: 7.1 avg: 1.9
frametime> min: 27.5 max: 38.5 avg: 33.3
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 3.6 avg: 2.0
cpu-ogles-drv> min: 0.2 max: 1.8 avg: 0.3
cpu-present> min: 0.9 max: 4.6 avg: 1.8
frametime> min: 29.9 max: 36.9 avg: 33.3
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 3.4 avg: 2.0
cpu-ogles-drv> min: 0.2 max: 0.3 avg: 0.2
cpu-present> min: 1.2 max: 4.8 avg: 1.9
frametime> min: 29.3 max: 37.9 avg: 33.5
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.1 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 3.9 avg: 2.1
cpu-ogles-drv> min: 0.2 max: 1.3 avg: 0.2
cpu-present> min: 1.2 max: 6.2 avg: 2.0
cpu-waits-gpu> min: 1.2 max: 6.2 avg: 2.0
msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
frametime> min: 26.5 max: 39.8 avg: 33.2
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.4 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.1 max: 3.6 avg: 2.0
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 0.9 max: 6.1 avg: 1.8
frametime> min: 28.2 max: 38.3 avg: 33.4
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.1 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 3.5 avg: 2.0
cpu-ogles-drv> min: 0.2 max: 0.4 avg: 0.2
cpu-present> min: 1.2 max: 4.6 avg: 1.8
frametime> min: 26.6 max: 39.8 avg: 33.4
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.1 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.0 max: 3.7 avg: 2.1
cpu-ogles-drv> min: 0.1 max: 0.3 avg: 0.2
cpu-present> min: 0.8 max: 6.2 avg: 1.9
frametime> min: 28.7 max: 37.9 avg: 33.2
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.4 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.6 max: 3.8 avg: 2.0
cpu-ogles-drv> min: 0.2 max: 0.4 avg: 0.2
cpu-present> min: 1.2 max: 5.3 avg: 1.9
frametime> min: 29.6 max: 38.1 avg: 33.3
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 3.7 avg: 2.0
cpu-ogles-drv> min: 0.2 max: 0.3 avg: 0.2
cpu-present> min: 1.2 max: 4.6 avg: 1.8
frametime> min: 29.1 max: 37.8 avg: 33.4
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 3.6 avg: 2.2
cpu-ogles-drv> min: 0.2 max: 0.3 avg: 0.2
cpu-present> min: 1.2 max: 6.6 avg: 2.0
cpu-waits-gpu> min: 1.2 max: 6.6 avg: 2.0
msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
frametime> min: 28.3 max: 38.1 avg: 33.3
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.4 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 3.7 avg: 2.1
cpu-ogles-drv> min: 0.2 max: 0.4 avg: 0.2
cpu-present> min: 1.2 max: 5.2 avg: 1.8
frametime> min: 30.1 max: 37.7 avg: 33.3
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 3.7 avg: 2.0
cpu-ogles-drv> min: 0.2 max: 0.5 avg: 0.2
cpu-present> min: 1.2 max: 4.5 avg: 1.8
frametime> min: 29.5 max: 37.0 avg: 33.4
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.8 max: 4.0 avg: 2.2
cpu-ogles-drv> min: 0.2 max: 0.5 avg: 0.2
cpu-present> min: 1.1 max: 5.8 avg: 2.0
cpu-waits-gpu> min: 1.1 max: 5.8 avg: 2.0
msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
frametime> min: 28.4 max: 38.5 avg: 33.4
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 225280 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.1 max: 3.6 avg: 2.0
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 0.8 max: 6.6 avg: 1.8
frametime> min: 27.4 max: 41.1 avg: 33.2
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.4 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 233472 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.8 max: 3.5 avg: 2.1
cpu-ogles-drv> min: 0.2 max: 2.1 avg: 0.3
cpu-present> min: 1.3 max: 4.5 avg: 1.7
frametime> min: 30.4 max: 36.7 avg: 33.3
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 233472 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 5.1 avg: 2.2
cpu-ogles-drv> min: 0.2 max: 1.8 avg: 0.3
cpu-present> min: 1.2 max: 4.8 avg: 1.9
frametime> min: 29.1 max: 37.8 avg: 33.3
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.4 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 233472 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 3.7 avg: 2.1
cpu-ogles-drv> min: 0.2 max: 0.3 avg: 0.2
cpu-present> min: 1.3 max: 6.0 avg: 2.0
frametime> min: 27.8 max: 39.4 avg: 33.4
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 233472 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.5 max: 3.6 avg: 2.0
cpu-ogles-drv> min: 0.1 max: 0.3 avg: 0.2
cpu-present> min: 0.9 max: 5.5 avg: 1.8
frametime> min: 29.0 max: 37.3 avg: 33.3
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 233472 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.1 max: 3.5 avg: 2.0
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 0.8 max: 4.5 avg: 1.8
frametime> min: 27.0 max: 36.3 avg: 33.4
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.1
mono-memory> used heap: 233472 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.1 max: 3.5 avg: 1.8
cpu-ogles-drv> min: 0.1 max: 0.3 avg: 0.2
cpu-present> min: 0.9 max: 5.8 avg: 1.8
frametime> min: 28.9 max: 40.6 avg: 33.3
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.0 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 233472 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.2 max: 3.5 avg: 1.9
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 0.8 max: 6.1 avg: 1.8
frametime> min: 28.3 max: 38.2 avg: 33.3
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 233472 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 3.4 avg: 2.1
cpu-ogles-drv> min: 0.2 max: 0.4 avg: 0.2
cpu-present> min: 1.3 max: 6.4 avg: 1.8
frametime> min: 28.3 max: 37.5 avg: 33.3
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 233472 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 3.8 avg: 2.1
cpu-ogles-drv> min: 0.2 max: 1.5 avg: 0.2
cpu-present> min: 1.2 max: 5.6 avg: 1.8
frametime> min: 29.6 max: 38.3 avg: 33.3
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.4 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 233472 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.1 max: 3.5 avg: 1.9
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 0.8 max: 4.4 avg: 1.9
frametime> min: 29.2 max: 37.2 avg: 33.3
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.1 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 233472 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 3.5 avg: 2.0
cpu-ogles-drv> min: 0.2 max: 0.3 avg: 0.2
cpu-present> min: 1.2 max: 5.4 avg: 1.8
frametime> min: 28.4 max: 38.2 avg: 33.3
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 233472 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 4.3 avg: 2.1
cpu-ogles-drv> min: 0.2 max: 2.1 avg: 0.3
cpu-present> min: 1.2 max: 6.1 avg: 1.8
frametime> min: 29.0 max: 38.0 avg: 33.3
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 233472 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.1 max: 3.8 avg: 1.8
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 0.8 max: 5.2 avg: 1.8
frametime> min: 29.8 max: 38.0 avg: 33.4
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.3 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.0 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 233472 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.1 max: 3.6 avg: 1.9
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 0.8 max: 4.9 avg: 1.6
frametime> min: 27.2 max: 39.2 avg: 33.4
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 233472 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.1 max: 3.4 avg: 2.0
cpu-ogles-drv> min: 0.1 max: 1.8 avg: 0.2
cpu-present> min: 0.8 max: 6.7 avg: 1.9
frametime> min: 26.0 max: 38.6 avg: 33.3
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
mono-scripts> update: 0.1 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 233472 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 3.7 avg: 2.0
cpu-ogles-drv> min: 0.2 max: 0.2 avg: 0.2
cpu-present> min: 1.3 max: 4.5 avg: 1.8
frametime> min: 30.3 max: 36.6 avg: 33.3
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 233472 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 4.2 avg: 2.1
cpu-ogles-drv> min: 0.2 max: 0.3 avg: 0.2
cpu-present> min: 1.2 max: 4.6 avg: 1.9
frametime> min: 27.8 max: 38.3 avg: 33.3
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 233472 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.2 max: 3.5 avg: 2.0
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 0.9 max: 4.5 avg: 1.8
frametime> min: 27.1 max: 37.7 avg: 33.3
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 233472 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 3.8 avg: 2.1
cpu-ogles-drv> min: 0.2 max: 0.4 avg: 0.2
cpu-present> min: 1.2 max: 5.6 avg: 1.8
frametime> min: 29.7 max: 37.3 avg: 33.4
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 233472 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.1 max: 2.4 avg: 1.9
cpu-ogles-drv> min: 0.1 max: 0.3 avg: 0.2
cpu-present> min: 0.9 max: 5.3 avg: 1.9
frametime> min: 29.9 max: 38.0 avg: 33.4
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.0 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 233472 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 2.4 avg: 2.0
cpu-ogles-drv> min: 0.2 max: 1.9 avg: 0.3
cpu-present> min: 1.3 max: 4.5 avg: 1.8
frametime> min: 28.8 max: 38.2 avg: 33.3
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 233472 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 3.6 avg: 2.0
cpu-ogles-drv> min: 0.2 max: 0.4 avg: 0.2
cpu-present> min: 1.3 max: 5.1 avg: 1.8
frametime> min: 28.3 max: 37.9 avg: 33.3
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 233472 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.3 max: 3.6 avg: 2.1
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 0.8 max: 6.6 avg: 2.0
frametime> min: 27.6 max: 39.5 avg: 33.4
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 233472 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 2.8 avg: 2.0
cpu-ogles-drv> min: 0.2 max: 0.4 avg: 0.2
cpu-present> min: 1.2 max: 4.5 avg: 1.9
frametime> min: 30.3 max: 36.7 avg: 33.3
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 233472 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.1 max: 3.7 avg: 1.9
cpu-ogles-drv> min: 0.1 max: 0.3 avg: 0.2
cpu-present> min: 0.9 max: 4.5 avg: 1.7
frametime> min: 29.3 max: 38.9 avg: 33.3
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 233472 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.1 max: 5.0 avg: 2.0
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 0.8 max: 6.5 avg: 1.9
frametime> min: 27.6 max: 39.4 avg: 33.3
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 233472 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.1 max: 2.2 avg: 1.6
cpu-ogles-drv> min: 0.1 max: 1.8 avg: 0.2
cpu-present> min: 0.9 max: 4.5 avg: 1.7
frametime> min: 29.6 max: 37.1 avg: 33.5
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.3 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 0.8 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 233472 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 4.2 avg: 2.0
cpu-ogles-drv> min: 0.2 max: 0.4 avg: 0.2
cpu-present> min: 1.2 max: 4.7 avg: 1.8
frametime> min: 29.6 max: 37.0 avg: 33.2
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 237568 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.6 max: 3.6 avg: 2.1
cpu-ogles-drv> min: 0.2 max: 0.4 avg: 0.2
cpu-present> min: 1.2 max: 6.3 avg: 1.9
frametime> min: 26.3 max: 39.9 avg: 33.3
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 237568 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.2 max: 3.6 avg: 1.9
cpu-ogles-drv> min: 0.1 max: 0.2 avg: 0.2
cpu-present> min: 0.9 max: 6.2 avg: 1.8
frametime> min: 23.3 max: 40.5 avg: 33.4
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.1 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 237568 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 3.4 avg: 2.0
cpu-ogles-drv> min: 0.2 max: 0.3 avg: 0.2
cpu-present> min: 1.2 max: 4.6 avg: 1.9
frametime> min: 30.1 max: 36.6 avg: 33.3
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 237568 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 3.7 avg: 2.1
cpu-ogles-drv> min: 0.2 max: 1.3 avg: 0.2
cpu-present> min: 1.3 max: 5.7 avg: 2.0
frametime> min: 28.7 max: 38.0 avg: 33.4
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.1 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 237568 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.2 max: 3.4 avg: 2.0
cpu-ogles-drv> min: 0.1 max: 2.2 avg: 0.3
cpu-present> min: 1.0 max: 6.1 avg: 1.8
frametime> min: 27.2 max: 39.7 avg: 33.3
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 237568 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 2.3 avg: 2.0
cpu-ogles-drv> min: 0.2 max: 1.9 avg: 0.3
cpu-present> min: 1.2 max: 6.5 avg: 2.0
cpu-waits-gpu> min: 1.2 max: 6.5 avg: 2.0
msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
frametime> min: 28.6 max: 38.1 avg: 33.4
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.0 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 237568 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.1 max: 3.3 avg: 1.9
cpu-ogles-drv> min: 0.1 max: 1.9 avg: 0.2
cpu-present> min: 0.8 max: 4.6 avg: 1.7
frametime> min: 28.8 max: 39.6 avg: 33.2
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 237568 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 3.6 avg: 2.0
cpu-ogles-drv> min: 0.2 max: 0.5 avg: 0.2
cpu-present> min: 1.3 max: 6.0 avg: 1.9
frametime> min: 26.9 max: 39.7 avg: 33.3
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 237568 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 3.5 avg: 2.0
cpu-ogles-drv> min: 0.2 max: 0.4 avg: 0.2
cpu-present> min: 1.3 max: 5.4 avg: 1.8
frametime> min: 28.5 max: 38.1 avg: 33.4
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 237568 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.1 max: 3.4 avg: 1.9
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 1.3 max: 6.4 avg: 2.0
cpu-waits-gpu> min: 1.3 max: 6.4 avg: 2.0
msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
frametime> min: 28.7 max: 38.4 avg: 33.3
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 237568 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 3.6 avg: 2.1
cpu-ogles-drv> min: 0.2 max: 0.4 avg: 0.2
cpu-present> min: 1.2 max: 4.5 avg: 1.8
frametime> min: 30.2 max: 36.9 avg: 33.4
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 237568 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.6 max: 2.3 avg: 1.9
cpu-ogles-drv> min: 0.2 max: 0.5 avg: 0.2
cpu-present> min: 1.3 max: 4.5 avg: 1.8
frametime> min: 28.7 max: 38.2 avg: 33.3
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 237568 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.2 max: 3.5 avg: 2.0
cpu-ogles-drv> min: 0.1 max: 0.5 avg: 0.2
cpu-present> min: 0.8 max: 7.6 avg: 2.1
cpu-waits-gpu> min: 0.8 max: 7.6 avg: 2.1
msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
frametime> min: 28.3 max: 39.4 avg: 33.5
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.0 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 237568 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 4.0 avg: 2.0
cpu-ogles-drv> min: 0.2 max: 1.3 avg: 0.2
cpu-present> min: 1.3 max: 4.5 avg: 1.8
frametime> min: 27.4 max: 36.3 avg: 33.1
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.4 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 237568 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 3.7 avg: 2.0
cpu-ogles-drv> min: 0.2 max: 0.4 avg: 0.2
cpu-present> min: 1.2 max: 4.5 avg: 1.8
frametime> min: 29.8 max: 36.8 avg: 33.3
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 237568 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.1 max: 3.5 avg: 2.1
cpu-ogles-drv> min: 0.1 max: 0.5 avg: 0.2
cpu-present> min: 0.8 max: 4.5 avg: 1.8
frametime> min: 28.5 max: 38.2 avg: 33.3
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 237568 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.8 max: 5.3 avg: 2.1
cpu-ogles-drv> min: 0.2 max: 0.6 avg: 0.2
cpu-present> min: 1.2 max: 6.4 avg: 2.1
cpu-waits-gpu> min: 1.2 max: 6.4 avg: 2.1
msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
frametime> min: 26.6 max: 41.8 avg: 33.4
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 237568 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.2 max: 3.5 avg: 1.9
cpu-ogles-drv> min: 0.1 max: 0.2 avg: 0.2
cpu-present> min: 0.8 max: 4.5 avg: 1.7
frametime> min: 30.4 max: 38.5 avg: 33.4
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.1 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 237568 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.1 max: 3.8 avg: 1.8
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 0.9 max: 4.4 avg: 1.7
frametime> min: 22.7 max: 41.7 avg: 33.3
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.1 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 237568 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.1 max: 3.5 avg: 2.0
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 0.8 max: 6.5 avg: 2.0
cpu-waits-gpu> min: 0.8 max: 6.5 avg: 2.0
msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
frametime> min: 27.2 max: 40.9 avg: 33.5
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.1 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 237568 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 3.6 avg: 2.1
cpu-ogles-drv> min: 0.2 max: 0.4 avg: 0.2
cpu-present> min: 1.2 max: 6.5 avg: 1.8
frametime> min: 28.4 max: 37.1 avg: 33.2
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.4 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 237568 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.6 max: 3.6 avg: 2.0
cpu-ogles-drv> min: 0.2 max: 0.3 avg: 0.2
cpu-present> min: 1.2 max: 4.5 avg: 1.8
frametime> min: 30.2 max: 36.4 avg: 33.4
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 237568 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.0 max: 3.8 avg: 1.9
cpu-ogles-drv> min: 0.1 max: 1.9 avg: 0.3
cpu-present> min: 0.8 max: 5.9 avg: 1.9
frametime> min: 26.8 max: 39.6 avg: 33.3
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.1
mono-memory> used heap: 237568 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 3.6 avg: 2.0
cpu-ogles-drv> min: 0.2 max: 0.4 avg: 0.2
cpu-present> min: 1.2 max: 6.4 avg: 1.9
frametime> min: 28.6 max: 38.0 avg: 33.3
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 237568 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.0 max: 2.3 avg: 1.9
cpu-ogles-drv> min: 0.1 max: 1.9 avg: 0.2
cpu-present> min: 0.8 max: 4.6 avg: 1.7
frametime> min: 30.4 max: 36.6 avg: 33.4
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.1 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 237568 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.1 max: 3.6 avg: 1.6
cpu-ogles-drv> min: 0.1 max: 1.3 avg: 0.2
cpu-present> min: 0.8 max: 6.9 avg: 1.6
frametime> min: 27.6 max: 41.1 avg: 33.3
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.3 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.0 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 237568 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 3.6 avg: 1.9
cpu-ogles-drv> min: 0.2 max: 0.4 avg: 0.2
cpu-present> min: 1.2 max: 6.0 avg: 2.0
frametime> min: 27.5 max: 38.8 avg: 33.5
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.0 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 237568 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.1 max: 2.5 avg: 1.9
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 0.9 max: 6.4 avg: 1.9
frametime> min: 28.6 max: 38.3 avg: 33.2
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 237568 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.5 max: 3.6 avg: 2.0
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 1.0 max: 4.5 avg: 1.8
frametime> min: 30.1 max: 37.8 avg: 33.3
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 237568 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 3.8 avg: 2.1
cpu-ogles-drv> min: 0.2 max: 0.4 avg: 0.2
cpu-present> min: 1.3 max: 6.0 avg: 1.9
frametime> min: 28.7 max: 38.0 avg: 33.3
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 237568 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 3.8 avg: 2.0
cpu-ogles-drv> min: 0.2 max: 0.4 avg: 0.2
cpu-present> min: 1.3 max: 5.4 avg: 1.9
frametime> min: 28.4 max: 38.4 avg: 33.3
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 237568 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.6 max: 3.5 avg: 2.0
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 1.1 max: 6.3 avg: 1.8
frametime> min: 28.6 max: 37.4 avg: 33.4
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 237568 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.2 max: 3.6 avg: 2.0
cpu-ogles-drv> min: 0.1 max: 0.5 avg: 0.2
cpu-present> min: 0.8 max: 4.6 avg: 1.8
frametime> min: 30.0 max: 36.9 avg: 33.3
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.1 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 237568 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 3.7 avg: 2.0
cpu-ogles-drv> min: 0.2 max: 0.2 avg: 0.2
cpu-present> min: 1.3 max: 4.5 avg: 1.8
frametime> min: 29.2 max: 37.7 avg: 33.5
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.1 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 237568 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 2.4 avg: 2.0
cpu-ogles-drv> min: 0.1 max: 1.9 avg: 0.3
cpu-present> min: 0.8 max: 5.4 avg: 1.8
frametime> min: 28.6 max: 37.9 avg: 33.2
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 237568 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 4.8 avg: 2.2
cpu-ogles-drv> min: 0.2 max: 0.4 avg: 0.2
cpu-present> min: 1.2 max: 6.0 avg: 1.8
frametime> min: 29.5 max: 38.2 avg: 33.3
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 237568 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 4.1 avg: 2.0
cpu-ogles-drv> min: 0.2 max: 0.4 avg: 0.2
cpu-present> min: 1.2 max: 4.7 avg: 1.8
frametime> min: 30.4 max: 36.6 avg: 33.3
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 237568 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.2 max: 2.3 avg: 1.9
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 0.8 max: 4.6 avg: 1.9
frametime> min: 6.9 max: 72.7 avg: 33.3
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.1 fixed-update-count: 0 .. 4
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 241664 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.1 max: 3.6 avg: 2.0
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 0.9 max: 5.9 avg: 1.8
frametime> min: 26.9 max: 37.9 avg: 33.3
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 241664 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.6 max: 3.7 avg: 2.0
cpu-ogles-drv> min: 0.2 max: 0.2 avg: 0.2
cpu-present> min: 1.2 max: 4.6 avg: 1.8
frametime> min: 30.1 max: 37.0 avg: 33.4
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 241664 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 2.2 avg: 1.9
cpu-ogles-drv> min: 0.2 max: 1.8 avg: 0.2
cpu-present> min: 0.8 max: 5.0 avg: 1.9
frametime> min: 29.8 max: 38.0 avg: 33.5
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.0 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 241664 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 3.6 avg: 2.1
cpu-ogles-drv> min: 0.2 max: 0.2 avg: 0.2
cpu-present> min: 1.2 max: 4.6 avg: 1.9
frametime> min: 28.4 max: 38.1 avg: 33.2
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.3 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 241664 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.1 max: 3.5 avg: 1.9
cpu-ogles-drv> min: 0.1 max: 0.3 avg: 0.2
cpu-present> min: 0.9 max: 7.8 avg: 1.8
frametime> min: 27.3 max: 39.5 avg: 33.4
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.1 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 241664 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.1 max: 2.2 avg: 1.9
cpu-ogles-drv> min: 0.1 max: 0.2 avg: 0.2
cpu-present> min: 0.8 max: 4.6 avg: 1.8
frametime> min: 29.7 max: 36.8 avg: 33.3
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 241664 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.2 max: 3.6 avg: 2.0
cpu-ogles-drv> min: 0.1 max: 1.8 avg: 0.2
cpu-present> min: 1.2 max: 6.1 avg: 1.9
frametime> min: 22.0 max: 43.7 avg: 33.3
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 1.2 fixed-update-count: 1 .. 2
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 241664 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.0 max: 117.8 avg: 11.8
cpu-ogles-drv> min: 0.1 max: 0.8 avg: 0.2
cpu-present> min: 0.8 max: 5.4 avg: 1.8
frametime> min: 4.9 max: 506.8 avg: 52.8
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.5 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 11.0 fixed-update-count: 0 .. 17
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 241664 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.2 max: 95.5 avg: 5.1
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 0.9 max: 6.1 avg: 1.9
frametime> min: 6.8 max: 124.8 avg: 35.5
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 4.4 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 241664 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.1 max: 96.7 avg: 5.1
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 0.8 max: 4.7 avg: 1.8
frametime> min: 4.9 max: 128.0 avg: 35.5
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 4.3 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 241664 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.4 max: 96.8 avg: 8.3
cpu-ogles-drv> min: 0.1 max: 0.6 avg: 0.2
cpu-present> min: 1.2 max: 5.1 avg: 1.8
frametime> min: 4.9 max: 131.8 avg: 37.7
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 7.6 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 241664 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.7 max: 95.3 avg: 5.2
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 0.9 max: 5.0 avg: 1.9
frametime> min: 6.5 max: 123.5 avg: 35.5
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.5 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 4.3 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 241664 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.1 max: 96.2 avg: 4.9
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 0.7 max: 4.5 avg: 1.8
frametime> min: 4.8 max: 127.3 avg: 35.7
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 4.0 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 241664 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.1 max: 155.4 avg: 10.1
cpu-ogles-drv> min: 0.1 max: 0.4 avg: 0.2
cpu-present> min: 0.7 max: 6.4 avg: 1.7
frametime> min: 4.9 max: 191.0 avg: 39.3
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 9.5 fixed-update-count: 1 .. 8
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 241664 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.4 max: 97.0 avg: 8.3
cpu-ogles-drv> min: 0.1 max: 0.5 avg: 0.2
cpu-present> min: 1.3 max: 4.6 avg: 1.9
frametime> min: 5.5 max: 131.9 avg: 37.8
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 7.7 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 241664 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
----------------------------------------
iPhone Unity internal profiler stats:
cpu-player> min: 1.5 max: 96.6 avg: 8.3
cpu-ogles-drv> min: 0.1 max: 0.5 avg: 0.2
cpu-present> min: 0.7 max: 7.8 avg: 2.1
cpu-waits-gpu> min: 0.7 max: 7.8 avg: 2.1
msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
frametime> min: 4.9 max: 128.0 avg: 38.0
draw-call #> min: 1 max: 1 avg: 1 | batched: 0
tris #> min: 10 max: 10 avg: 10 | batched: 0
verts #> min: 24 max: 24 avg: 24 | batched: 0
player-detail> physx: 0.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.0 render: 7.3 fixed-update-count: 1 .. 5
mono-scripts> update: 0.0 fixedUpdate: 0.0 coroutines: 0.0
mono-memory> used heap: 241664 allocated heap: 262144 max number of collections: 0 collection total duration: 0.0
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