I am very new to Unity. I just installed it a few days ago. I have created a plane and added a 3D cylinder and 3D cube to the plane. How were the cylinder and cube created? Is there a simple editor that I can use to create my own similar shapes? I’m thinking of things like a cross or triangle.
You’ll import generic 3D models so any 3D modeling application can make them and export them to FBX. Then you just drag the FBX into Unity and assign that asset to a Mesh Renderer.
If you don’t understand any part of that then you’ll probably want to back waaaaaaay up and start with some tutorials like the ones in the Learn section of the Unity site.
It may be worth pointing out that, if you don’t already have a 3D modeling app you love and would prefer to work within Unity, the Mesh Maker tools may be of interest.
I haven’t tried them myself, but I’ve watched the demo videos and they look pretty awesome (and reasonably priced, too).
Hey Joe, thanks for you response. I’ve been looking at the web based app Clara.io. Have not used it yet so don’t know if it will do what I want with as little effort as I would like to put into this project. I will take a look at Mesh Maker.