I’m an artist working on a 2D game, and I want to do the profiling in the build. But unfortunately, I couldn’t.
The Unity version is 2021.1.11f1. We have finished integrating the required art assets and codes as well. The game is running without much issues on both the Editor and the Device, and now I want to do the profiling.
It’s an Andriod build. The Developer options & USB debugging are enabled on my Phone.
Generated a development build with “Autocoonect Profiler” enabled. I switched the Target selection to “Autoconnected Player” in the Profiler.
But after launching the game, the Profiler is not showing anything.
FYI, I’ve tried playing the game both via USB and Wifi.
I know it’s a Tech Stream and Non-LTS, but any help or support would be appreciated.
THANKS IN ADVANCE.