it’s pretty bad, but the first always is (according to everyone).
I hope the Unity community will forgive me for putting this obnoxious post up, but I just wanted to thank all you guys for your kind, inspiring, and down-to-earth words (like in the sticky post at the top of this forum). If it wasn’t for all of you I’d still be working on my “epic massive totally unique mmo” project
Well done! I like the game, took me about 4 or 5 attempts to kill the demon. ^^ I think you might have done the same mistake I made with my first game as well. Which was not paying enough attention to UI/interface design. The buttons at the start and end of the game looked pretty out of place to me and I’d change the font of the text to something more fantasy/demonish as well. Either way short&sweet games are always good to have, I’ll send the link around a bit.
Grats on your first release! Finishing and deploying for the world to see is a huge accomplishment. Savor this moment of victory and reflect often on how you got further than most! And then, get started on your next :).
(PS - Like the simplicity and my only suggested improvements is that the ‘Begin’ and ‘Main Menu’ buttons are in exactly the same place. So, the first time I found the demon, I clicked too fast and went right past the message)