void OnTriggerEnter2D (Collider2D other)
{
if (other.gameObject.CompareTag (“laserRay”))
Destroy (gameObject);
} // It doesn't work !
void OnTriggerEnter2D (Collider2D co)
{
if (co.name == "laserRay")
Destroy (gameObject);
} // That code works
You sure the prefab tag is laserRay?
why don’t you debug it?
void OnTriggerEnter2D (Collider2D other)
{
Debug.Log(other.name);
Debug.Log(other.gameObject.tag);
Debug.Log(other.gameObject.name);
if (other.gameObject.CompareTag ("laserRay"))
Destroy (gameObject);
}
Thank you for your answer.
In fact, other.name was : “laserRay(Clone)” because it’s a prefab.
The correct code should be :
if (co.name == "laserRay(Clone)")
Destroy (gameObject);
Thanks again for your help !