public class Movement2D : MonoBehaviour
{
public string teleportOne;
private Vector3 HomeTeleport;
void Start()
{
HomeTeleport = GameObject.Find("HomePos");
}
void OnCollisionEnter2D(Collision2D collision)
{
if (collision.gameObject.tag == "teleportOne")
{
transform.position = new Vector3(HomeTeleport);
}
}