I’ve found these websites Unity - Manual: WebGL graphics that explains about the Camera Clear behaviour in WebGL, and this post https://answers.unity.com/questions/1577204/unity-webgl-show-only-one-camera-when-use-multiple.html?childToView=1670624#answer-1670624. So I need to add that code to my project.
The problem is, I’m looking for the UnityLoader
UnityLoader.instantiate("unityContainer", "%UNITY_WEBGL_BUILD_URL%", {
Module: {
"webglContextAttributes": {"preserveDrawingBuffer": true},
}
});
and there is none in the index.html file
I don’t know if the template is working fine, or maybe the documentation is not updated.
This is the javascript code attached to my index.html file
var buildUrl = "Build";
var loaderUrl = buildUrl + "/BuildsWebGL.loader.js";
var config = {
dataUrl: buildUrl + "/BuildsWebGL.data",
frameworkUrl: buildUrl + "/BuildsWebGL.framework.js",
codeUrl: buildUrl + "/BuildsWebGL.wasm",
streamingAssetsUrl: "StreamingAssets",
companyName: "Visamalog",
productName: "Tetris3D",
productVersion: "0.2"
};
var container = document.querySelector("#unity-container");
var canvas = document.querySelector("#unity-canvas");
var loadingBar = document.querySelector("#unity-loading-bar");
var progressBarFull = document.querySelector("#unity-progress-bar-full");
var fullscreenButton = document.querySelector("#unity-fullscreen-button");
if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
container.className = "unity-mobile";
config.devicePixelRatio = 1;
} else {
canvas.style.width = "960px";
canvas.style.height = "600px";
}
loadingBar.style.display = "block";
var script = document.createElement("script");
script.src = loaderUrl;
script.onload = () => {
createUnityInstance(canvas, config, (progress) => {
progressBarFull.style.width = 100 * progress + "%";
}).then((unityInstance) => {
loadingBar.style.display = "none";
fullscreenButton.onclick = () => {
unityInstance.SetFullscreen(1);
};
}).catch((message) => {
alert(message);
});
};
document.body.appendChild(script);