I don't know if this is a Graphics problem!

So, today I upgraded to 5.6, imported my fbx, the same one that ran in 5.5 and the same one that runs in UE 4.15
(Pardon my language.) She looks as great as ever in Scene view/mode, all settings set to fantastic, and that’s how she looks, then I press play and DANG, hello 1984, she is in bits and pixels. Please excuse the size of the the images, I was in a bit of a fluster, the first one is scene view, dunno why I said that, it’s plainly obvious.
Anyway they should be uploaded as an attachment. Please, please, please, do not talk to me as if I am a child, I am not, I am a fully grown man, therefore, I know nothing about this sort of thing, simple terms only please.
I know it must be something simple but I just can’t see the wood for the trees.
Thank you kind people.


I’m guessing you used the mouse scroll wheel on the game view. That doesn’t zoom the camera in, that zooms in onto the rendered pixels.

Thanks for the reply, but no I didn’t I zoomed in holding the alt key, but I get what you mean, so I tried zooming out using the scroll whell and the zoom back in holding alt and moving mouse, just in case I did something stupid, still the same result though, I have never had this happen before, it’s starting to do my head in lol.

You have a scroll bar showing at the bottom of your game view which only shows up when that view is being scaled… make sure the “scale” slider in the top left of the game view is showing 1x and not 4x.

Ok I have sort of fixed it, after what you said in the first post it got me thinking and I also noticed the scroll bar, in the game the main camera is fixed behind the player, so, I though, what if being the only camera and having it fixed is screwing things up, and so I add a second camera, nowhere in particular, just out in the game world, now everything works perfectly, if you can figure that out, I would love to know the answer as to why this should be, never come across it before, thanks for the help, it kinda kicked me in the right direction.