Hi I am taking a unity class in college, its online and the professor didn’t go over why the camera always looks like this, his did too on all his videos. Idk why its happening I am too new to Unity. help?
That’s fog enabled, somewhere.
lol. Alright, Ill keep trying to find it then.
Edit: Ive tried a few things with fog, and nothing is working. you sure its fog?
Fog in videogames looks this way, when it is there.
Now the question is which of the render pipelines you’re using. Buil-tin, URP or HDRP.
In Built-in scene with fog can look like this:
While the same scene WITHOUT fog will look like this:
In case of built-in the fog is enabled on Lighting Tab, on “Environment” page.
Judging by the video, your professor dialed fog up. Though I have no idea why.
Yeah I have no idea. I just made a new scene and it didn’t have the weird fog. So I just copied my stuff to that one, problem solved for what I am working on. thanks again for the help.