I dont know why, but my character keeps teleporting to the ground when i step off a edge

I see the above code unfortunately appears to be derived from the faulty Unity example code. This code will always and forever have issues with properly detecting grounded-ness because it calls .Move() twice in the same frame.

I wrote about this before: the Unity example code in the API no longer jumps reliably.

I reported it to Unity via their docs feedback in October 2020. Apparently it is still broken:

Here is a work-around:

I recommend you also go to that same documentation page and ALSO report that the code is broken.

When you report it, you are welcome to link the above workaround. One day the docs might get fixed.

If you would prefer something more full-featured here is a super-basic starter prototype FPS based on Character Controller (BasicFPCC):

That one has run, walk, jump, slide, crouch… it’s crazy-nutty!!

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