https://drive.google.com/file/d/0B4BzMTMaPr9-ajNpMWNtNjc3Vnc/view?usp=sharing
Sometimes the player just stops moving altogether when there is still speed, other times it is like it is colliding with something and bumps up. What could cause this?
I didnt see your project, but I guess you have a tiled ground (so its either out of cubes or sprites). If so, then just simply give the gameObject a physicsmaterial with 0 friction
[quote=“gorbit99, post:2, topic: 627814, username:gorbit99”]
I didnt see your project, but I guess you have a tiled ground (so its either out of cubes or sprites). If so, then just simply give the gameObject a physicsmaterial with 0 friction
[/quote] It works now! Thank you! I need to know for future references when you don’t have a physics material attached to it does it have a default for these values?
Yes, its around 0.8 for friction based on my knowledge, but for players, its basically better to have 0 friction