I’m really used to holding down control to snap objects along certain values, now I have to hold control to do the opposite. Also the increment snapping button has gone.
It sounds very silly, but I’ve gotten used to the format of holding control when I want objects to move to where I want them along a grid. That paired with global snapping let me move things in two different increments when needed.
To be fair, I have moved from 2022 to Unity 6. It didn’t quite work like that in 2022. It greyed out when you didn’t use Global. Do I have to not only switch to Local and also toggle off the button?
You are 100% correct, Somiaz! Prior to Unity 6 there were TWO toolbar buttons there. One was the “Snapping” button that let us select (among other things) the “grid size”. I had mine set to 4, and I had it set to automatically snap to that size. And the other button (which is now MISSING in Unity 6) was called “Increment snapping” where you could select a second increment, which I had set to 0.2. This let me auto-snap everything to increments of 4 when building out a level, but then when I needed a smaller increment for finer details I could hold Ctrl and get a 0.2 increment in that case (so it’s never just free-form as that’s not good for the physics behavior and whatnot). Where did that option go, guys? I’ve looked everywhere and can’t seem to find it?? Surely they didn’t just remove such a useful option?