I have been playing some games recently, and none of them have the features I’m looking for. I am, naturally, posting in related forums for these games with comments about features and/or overal formats that I’m hoping to find, and some people have made great recommendations, but it still looks like my game isn’t available.
I thought, well, there might be enough pre-built material for me to result in something I can play by myself in unity itself, but still sounds too hard, it would be easier to follow tutorials and build something from the ground up, and that’s a project that someone like me would never finish. (maybe barely even start_. ).
But, I continue to yearn for my favorite game to be invented, so I’m hoping to find someone who has ideas on where I can get someone to make the dang game already. It doesn’t ever have to be a release, and can be reasonably rough, and it can be extra work for me to play it, and I’m willing to pay for a product, but , There are a lot of games out there that meet most of my demands, I’m being pretty specific, and REALLY what I’m looking for is a place to go and describe the concept to an open-source community so that the game-concept can appear in more than one place, with more than one group pursuing what they see as a financial opportunity, annnnd then I’ll just go play all those different games.
first before describing the features needed,
games I’ve been playing: Astrokill, Starmade, Orbital Racer, Evochron Mercenary, and Thrust and Shoot. These are GREAT GAMES, and my problem is not that these games should change. I am also interested in the latest Infinity Battlescape. I am NOT interested in MOST of the mmo space shooters, where the flight model is nerfed.
features I need: The game is primarily a navigation trainer. it has to fly probably more like Orbital Racer, but I want to be able to move the window around like Infinity Battlescape, and I want to be able to map-edit just like Starmade, but have little match-style environments like Astrokill.
The game needs newtonian thrust physics and NO inertial stabilization. (all vector thrust must be user input). The game needs optional stabilization for rotation, like Astrokill.
The game is titled something to the effect of “space pizza delivery”, and takes place in a very dense urban space-city, and the object of the game is to have a destination and a starting point, and be required to fly like the old 2d game space taxi, but instead of little platforms it’s a very sprawling Grand-Theft Auto type environment. (but in orbit around a planet or sun). More specifically the pilot goes from the pizza parlor to the parking area of the residence using a higher powered rear thruster, similar to Orbital Racer simulation mode, but upon arrival the pilot launches a drone with equal thrust in all directions (although reasonably humble speed), and navigates to the residence airlock. Then, they can fly back , and the fly back to the parlor. IDeally, there would be random destinations, more ideally, there would be a map editor, so that I can make custom difficulty. The game would initially be a simple pizza delivery game (3d newtonian), and ultimately would basically be a space Grand Theft Auto, support various but all optional forms of damping, engine config, and such, with mini-games and such, and \
most importantly, it would support any custom axis control configuration, like vjoy, because I have a home-made game controller with 4 joysticks. It looks like I should be able to have 6dof on sticks, AS WELL as control the head-turn of a pilot, the way that Infinity Battlescape appears to support, , with a joystick as well.
If what you do is make the game and put it to market and make money, the only problem I’m going to have with that is when you DON"T INCLUDE MY FEATURE. but honestly I like to celebrate the open source community, and being able to click boxes with features, and click “build” before I download the game would be superb. (the game would be single player , and specifically to develop skills for 6dof inertial thrust maneuvering).