I dont think my lightmaps are working?

So I’ve lightmapped my current project, Dual lightmaps, deferred rendering, and I’m still using Unity 3.4.

Right now it seems like the lightmaps only appear when I am in the editor and have the “Lightmapping” tab selected. When I have it selected, they seem to be working properly, and I can tell that the lightmaps are in effect past “40 shadow distance” because my lights flicker a bit, and the flickering stops past that distance.

But if I do not have the lightmapping tab selected, or if I’m in a build, I can see the flickering at full distance and it does not seem like the lightmaps are actually working?

I have all the lights set to “Auto”, so I’m not sure why they would not be working outside of having the tab selected?

What do I have to do to get the lightmaps to appear EXACTLY how they do when I have the lightmapping tab selected?

I’ve tried messing with every individual setting that I can think of and nothing is working… I’m completely at a loss.

If I hit play, then I select the lightmapping tab everything works PERFECTLY!

But as soon as I switch back to the inspector… lightmapping stops and it’s all 100% real time lighting???

Select lightmapping tab again, perfect…

Why in the world would this be happening???