So I’ve lightmapped my current project, Dual lightmaps, deferred rendering, and I’m still using Unity 3.4.
Right now it seems like the lightmaps only appear when I am in the editor and have the “Lightmapping” tab selected. When I have it selected, they seem to be working properly, and I can tell that the lightmaps are in effect past “40 shadow distance” because my lights flicker a bit, and the flickering stops past that distance.
But if I do not have the lightmapping tab selected, or if I’m in a build, I can see the flickering at full distance and it does not seem like the lightmaps are actually working?
I have all the lights set to “Auto”, so I’m not sure why they would not be working outside of having the tab selected?
What do I have to do to get the lightmaps to appear EXACTLY how they do when I have the lightmapping tab selected?