I don't understand (believe) the license options

Hello,

I am making a game for mobile devices with the personal edition.
In some weeks, I would like to deploy it to Android and IOS with a custom splash screen.

Do I really have to pay $75 a month for Unity Pro + $75 a month to remove unity splash from Android + $75 a month to remove unity splash from IOS? $225 per month? Really?

Thanks

It sounds better when you turn it around. You get $225 a month by adding a Unity splash screen to your game. :stuck_out_tongue:

8 Likes

If you want to remove the splash screen or have a turnover of more than 100.000$/year then yes. You need to buy or lease Pro for every plattform you are planning a release on.

You are free to use a splash screen of your own besides the unity splash screen, though.

You killed me and my game :frowning:

Cocos2d-x, am back :slight_smile:

Your game gets killed by a splashscreen?
Just to be clear here: it really is just the splash screen. Everything else works.
And if you or your company are below 100.000$/year then you are good to go.

3 Likes

You should increase your game’s constitution and will, Splash Screens are very low level. Kite them with a Pro Potion or let them attack you once, they actually do 0 damage and there’s only one in the campaign anyway so I don’t really see what the issue is.

Are you sure your game didn’t kill itself on accident? Maybe it was poisoned by the Player?

10 Likes

You could give godot a shot if you considered unity a step up from cocos2d. No splash screen, dark theme, free for all platforms, blah blah.

It’s a free game with some ads, so I’ll be below 225$/year :slight_smile:
And yes, a splash screen kills a game. I don’t play games that start with the Unity (or other engine) splash.

I tried godot, a bit hard to master. And I already made a game with cocos2d-x, I am seriously thinking of migrating my current project.

worlds stupidest reason not to play a game, considering nearly every game shows an engine logo

11 Likes

Wow…just wow. You must miss a lot of games!

7 Likes

Gonna wrap up my current project and make my next in Godot. Seems like there’s a lot less hassle.

@yzaroul Why would you not play a game with the Unity splash? I’m actually curious.

The games proudly show their own engines logo. But games showing Unity logo do so under financial constraint and not with pride. :slight_smile:

@JamesLeeNZ , I am not stupid.

@jpthek9 , the Unity splash is a hint that says that the game did not get enough budget (not even to pay engine licenses) and though, it has big chances to be a bad game. But actually I played many games with the splash, just by curiousity, and 80% of them were not too good :slight_smile:

So show the world you have a budget and buy Unity Pro for all your platforms! You can buy them all at once and not need a monthly cost. Or perhaps, do you NOT have the budget and plan to deceive you players into thinking you do by removing the splash screen?

6 Likes

It must be hard to find clothes without any labels on them.

1 Like

I agree, especially with the new “Personal Edition” label. I wonder why Unity doesn’t just stick to the $100K policy and take out the splash screen. The splash screen works against games making profits.

1 Like

I don’t have the budget, and I don’t want to decieve anyone.

Why didn’t Crossy Road show the Unity splash? Why didn’t Zigzag show the splash. Give me a single successful game that still shows the Unity splash. It’s because players learn to identify that most games that start with that unity thingy are not good (I said most and not all).

This is a model from my dead game :slight_smile:

Anyway, that’s their prices, and I am a poor indy, and life is life :slight_smile:

And yes, clothes have labels, but that’s a bit offtopic @LaneFox

That’s a good question. Waving around the splash screen on only low-budget games, and not on the high-budget ones, tarnishes the Unity name.

2 Likes

Not saying youre stupid. Im saying not playing a game because it shows an engine splash is stupid.

Most games using UDK/Unreal show the engine in use in the splash line up…

Personally, Id rather not show the Unity logo, simply because of the mindset of players like you, but I don’t think its worth the money to get rid of it.

I’ll call it stupid. Plan and simple.
So you spent all this time and energy into making a game without reading and understanding what the user license is all about and the differences between the licenses?
Ya that is stupid since it was also a topic of discussion on these forums about it that went for pages and pages.
Enjoy trying to find a game without a logo… even a company one. So i also take it that you don’t have your own company logo in your game?

Do you know that Unity Personal is exactly like Unity Pro now? Unity pro adds a few outside services but the engines are identical. The only caveat is that you cannot use Unity Personal AFTER making $100,000.

So, the smart developers who are just starting use Unity Personal and spend their money on making a better game instead of buying licenses for all their team members. Then when the are successful, they buy Pro. That is when they remove the Unity Logo, if they wish to do so.

It makes perfect sense that the successful games, if you use money to define success, would not have logos.

You have many other choices. I am proud to show my Unity Logo. I rather wish it wasn’t so “Personal” but I can deal with that. :slight_smile:

Edit: Oh, that didn’t sound good, did it? lol