I’m creating a Blending between Walk ↔ Shoot cameras.
Walk → Shoot : Duration 0.2 seconds
Shoot → Walk : Duration 3 seconds
Cinemachine v3.1.2
When the Camera Blending is not in progress, it works as intended.
However, when I try to switch from Walk to Shoot during the Shoot → Walk Blending, the Duration time becomes longer.
Can’t I do the Shoot camera Blending in 0.2 seconds during the Shoot → Walk Blending?
I don’t understand why this behavior is made. Is there a reason?
If it doesn’t work, it would be difficult to use Cinemachine.
I’ve searched chatgpt and forum posts for 2 days, but I couldn’t find any solution, yet…
Thank you for your interest in this question.
I hope everything goes well for you.
FnSolo
January 30, 2025, 8:52am
2
Well i have a dumb script idea solution when it is cinemachine you divide the transition time by ten, and keep it unchanged if not.
I like the slow variant here more, btw.
Have you tried setting up an explicit blend between the walk and shoot virtual cameras?
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Thanks for your help. spiney199
Based on the hint you provided, I solved the problem by creating my own script to control the Cinemachine Mixing Camera function.
The gif image is a bit broken due to the git file tool issue.
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While the script idea is a good workaround, you have in fact identified a bug in the blending. It should respect the blend time in all cases. We will fix this for the next release.
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This is fixed in CM 3.1.3
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