isn’t learning from unity learn pathways or documentation how to code for your own commercialized or non commercized game is the point?
because in UNITY scripting page it says :
The pages are extensively furnished with example code (“examples”); notwithstanding anything in the Terms of Service to the contrary, Unity grants you a non-exclusive, non-transferable, non-sublicensable, royalty-free license to access, to use, to modify, and to distribute the examples without crediting Unity.
which made sense to me BUT IN
Manuel page it says :
Code snippets in the Unity Editor Manual and Scripting Reference are licensed under the Unity Companion License for Unity-dependent projects Unless expressly provided otherwise, the Software under this license is made available strictly on an “AS IS” BASIS WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED. Please review the license for details on these and other terms and conditions. All other information in the Unity Manual and Scripting Reference is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International
so I am pretty confused, how will learn to code for my proper games then if i can’t used what i learned?
i know that some youtube turotials dont give you the right to their code which is also a contradiction…
Have you read the UCL? Because it will effectively just repeat this:
Unity grants you a non-exclusive, non-transferable, non-sublicensable, royalty-free license to access, to use, to modify, and to distribute the examples without crediting Unity.
… in a slightly different wording:
[Unity] grants to you a worldwide, non-exclusive, no-charge, and royalty-free copyright license to reproduce, prepare derivative works of, publicly display, publicly perform, and distribute the work of authorship that accompanies this License (“Work”), subject to the following terms and conditions: […]
In detail it means “you own your content” while “Unity owns its content” and that’s pretty much the gist of the UCL.
This license refers to the manual content. You can’t copypasta it and republish the manual itself.
Strictly speaking this probably includes the example source code on the manual too. But even if it were so, there’s also the rule of “minimal craft” or something where trivial code that cannot be written any other way respectively will always look all the same for everyone - not considering variable names - is pretty much public domain / fair use.
Not a legal expert but this has never concerned anyone, nor should it.
Okay thank you! that was my thought at first you can’t invent code, its a language that is taught and many people could code like you especially if its something basic, anyway thank you code smile you made me smile cause now i will use these resources without worrying too much