I dont understand why the script to read .xml doesnt works.

The .xml text: (name) items.xml

<?xml version="1.0" encoding="UTF-8"?>
    <Item texto11="INTRODUCE AQUI EL TEXTO 1 (PANEL 1)"></Item>
    <Item texto12="INTRODUCE AQUI EL TEXTO 2 (PANEL 1)"></Item>

    <Item texto21="INTRODUCE AQUI EL TEXTO 1 (PANEL 2)"></Item>
    <Item texto22="INTRODUCE AQUI EL TEXTO 2 (PANEL 2)"></Item>

    <Item texto31="INTRODUCE AQUI EL TEXTO 1 (PANEL 3)"></Item>
    <Item texto32="INTRODUCE AQUI EL TEXTO 2 (PANEL 3)"></Item>

    <Item texto41="INTRODUCE AQUI EL TEXTO 1 (PANEL 4)"></Item>
    <Item texto42="INTRODUCE AQUI EL TEXTO 2 (PANEL 4)"></Item>


C# Code1: (name) item.cs

using UnityEngine;
using System.Collections;
using System.Xml;
using System.Xml.Serialization;

public class Item {
    public string texto11;
    public string texto12;
	public string texto21;
	public string texto22;
	public string texto31;
	public string texto32;
	public string texto41;
	public string texto42;

This one is loaded with a empty GameObject: (name) ItemContainer.cs

using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.Xml.Serialization;
using System.IO;

public class ItemContainer {

    public List<Item> items = new List<Item>();
    public static ItemContainer Load(string path)
        TextAsset _xml = Resources.Load<TextAsset>(path);
        XmlSerializer serializer = new XmlSerializer(typeof(ItemContainer));
        StringReader reader = new StringReader(_xml.text);
        ItemContainer items = serializer.Deserialize(reader) as ItemContainer;
        return items;

The last Script. This one is loaded with a empty GameObject:
(name) ItemLoader.cs

using UnityEngine;
using UnityEngine.UI;
using System.Collections;

public class ItemLoader : MonoBehaviour 
	GameObject Textop11;
	Text textito11;
	GameObject Textop12;
	Text textito12;
	GameObject Textop21;
	Text textito21;
	GameObject Textop22;
	Text textito22;
	GameObject Textop31;
	Text textito31;
	GameObject Textop32;
	Text textito32;
	GameObject Textop41;
	Text textito41;
	GameObject Textop42;
	Text textito42;

    public const string path = "items";

	// Use this for initialization
	void Start () 
		Textop11 = GameObject.Find ("TextoP11");
		textito11 = Textop11.GetComponent<Text>();
		Textop12 = GameObject.Find ("TextoP12");
		textito12 = Textop12.GetComponent<Text>();
		Textop21 = GameObject.Find ("TextoP21");
		textito21 = Textop21.GetComponent<Text>();
		Textop22 = GameObject.Find ("TextoP22");
		textito22 = Textop22.GetComponent<Text>();
		Textop31 = GameObject.Find ("TextoP31");
		textito31 = Textop31.GetComponent<Text>();
		Textop32 = GameObject.Find ("TextoP32");
		textito32 = Textop32.GetComponent<Text>();
		Textop41 = GameObject.Find ("TextoP41");
		textito41 = Textop41.GetComponent<Text>();
		Textop42 = GameObject.Find ("TextoP42");
		textito42 = Textop42.GetComponent<Text>();

	    ItemContainer ic = ItemContainer.Load(path);

		foreach (Item item in ic.items)
			textito11.text = item.texto11.ToString(); // ONLY THIS 1 LOAD
        	textito12.text = item.texto12.ToString(); //ERROR
			textito21.text = item.texto21.ToString(); //ERROR
			textito22.text = item.texto22.ToString(); //ERROR
			textito31.text = item.texto31.ToString(); //ERROR
			textito32.text = item.texto32.ToString(); //ERROR
			textito41.text = item.texto41.ToString(); //ERROR
			textito42.text = item.texto42.ToString(); //ERROR


NullReferenceException: Object reference not set to an instance of an object
ItemLoader.Start () (at Assets/Resources/ItemLoader.cs:70)

But only the First 1 Loads…
I can’t see the error.

–Jon Ander–

@jonander Same problem. Do you found a solution ?