This is easy I guess… every time the character ends a level, a GUI text displays the exp earned for ex “+100!”.
this is the exp earned variable:
expEarned = Health / GameObject.Find("Time").GetComponent<TimeCounter>().time * (level * _level.GetComponent<LevelStats>().levelDifficulty) * 10;
All the exp related vars are floats, so sometimes, the GUI text displays for example “+123.0567!”
so…what I want to do is to round the exp earned so it doesent display any decimals.
I’m Using “C#”