I feel guilty when I write a code to earn money.

Hi all,
Indie or Institutional game developer means you have Experience, Knowledge, and Intelligence and you found the most fun way to inject those to newbies.
The problem is when I write the code of my game I also think about the open doors which I can implement in-app purchases.
And sometimes it affects my real aim. “Making a game which teaches how to use intelligence while having fun”
What do you think?
How do you feel?

When you walk the true path the universe will bend in your favor.

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Yes, and I am just asking this, changing my game’s codes to earn money is true way or not!

Follow your heart.

When I ask the question, “Should I prey upon the flaws of others in order to rob them of their wealth in that I might make it mine?” My heart says, “No. Don’t do that.”

My heart says, “Everybody has problems, and they need help. Find a way to help them that is so powerful, they’ll trade you something valuable they possess for it.”

Any decision you make that involves other people you can ask, “is this a service, or am I becoming a parasite?”

I am pretty sure it is a service and I am pretty sure I demand much less than equivalents. But still, I wish I didn’t have any money concerns at all while I am coding and gaming.

If it’s possible to not have your livelihood depend on games, then its less likely that desperation will force you to do things you don’t like to do.

hah hah:smile:, my livelihood?
my life depends on it…

Then get a job.

You can’t treat games as an income source like that unless you already have a steady income, it’s genuinely one of the most financially irresponsible things you can do that doesn’t involve a slot machine. If you want an income, get a job. Do games as a hobby or work towards a larger project while working a job that will be more guaranteed to keep you alive.

I feel like this should be advice that’s stuck to the top of the forum at this point.

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No, it is not also like that. It is much much complicated than you can imagine.
I am a Doctor of Veterinary Medicine whose specialty is Biotechnology working in a Research Institute for 22 years now. I just need to change my career in a different way and this way is the one I can get enough budget for it. And the conversation is over for me.

That’s nice dear.

So looking at your post history, I would best describe this whole course of action as a terrible idea. You have threads open right now that show a level of proficiency with Unity and game development in general to be not only beginner level as a developer, but also as somebody trying to manage ad payments. These aren’t threads from 2018 like when you made your account, but many of them from within the last month.

You are not “changing careers” if you switch to game development at this point, you are retiring.

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In response to the title, I’d charge, idc - I need money. I used to feel bad, but feeling bad doesn’t sustain a business. If you want money treat it as a business, become a business, get funds, hire people. If you solo it, it’s as simple as sheer luck and at that point you better be DLC and IAP charging for things (if mobile) so you can get a coffee or a meal occasionally and if you fall into that ‘sheer’ luck category then you are now a major player. There’s really no in-between (Indie and Money), it’s either - you are a broke indie, or you are a rich indie now on the path to making it on the wall of the very few ‘big’ time indies.

But really, don’t quit your career, none of what I said above is based on any real data, it’s just an opinion, so do not quit your job. If I were you I’d just spend my off-time learning more, make some small games, get exposure, etc. But do not ever think you can treat it as a hobby if what you are after is money. Either it’s a hobby or it’s a business. Don’t be stuck in the mindset that your ‘hobby’ will pay off and make your bank balance skyrocket, because most of the time it won’t ever even move a penny.

We are all trying to give you real-life advice on this, (not financial advice of course), but the realities are - most indies stay indies, in the sense that next year they’ll be as broke as they were 5 years ago. However the ones I’ve noticed who DO go big have made dozens of games and one just caught the attention of specific people and it blew up. But that falls back to the entire sheer luck stuff. Don’t expect it, don’t count on it, just enjoy the process.

Please do not get mad at us about what we’re trying to say, we’re actually giving you really valuable advice, not to be a critic, not to be mean, but to make sure you fully understand the realities that this is probably one of the worst fields one could enter if they want money and aren’t funded as a business. If this was like 2009, times were different back then and we would have entirely different answers, but this is the time and age where hundreds of games are being released (DAILY), and this is why it’s so hard, no matter how much effort you put.