I feel need of more faster CPU laptop..

Now mainly I working on i7-7700hq, gtx1070, samsung 960 evo 512g laptop.

I don’t have complaint about graphic or ssd, but cpu.

Of course current cpu is not so slow, nor I feel bad, but I want more blazing speed.

Normally I get compiling speed of 11~15 seconds at current unity project.

If I change to i7-7820hk cpu and overclock it or even to laptop that has i7-7700k (desktop cpu), how much more compiling speed will I get? or can you recommend others?

and I heard i9 cpu. When i9 cpu for Laptop will come?

Just opened this thread out of curiousity…

Can’t say how 11 - 15 seconds compares, because it depends on the project, of course.
I don’t think anyone can really answer that, unless they’ve had very similar CPUs side by side in their own experience and even then it’d be approximate.

As for your last question, I mean… just google it and look up when it’s coming. That’s a general question about intel processors. :slight_smile:

I doubt i9 will ever arrive for laptops, these are high performance, pre-overclocked, really powerful desktop CPUs, they’re not designed in any way to be efficient. They’re the most power hungry CPUs Intel has made in a long time. I doubt they’ll improve compilation time much anyway.

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i’m getting pretty similar compile tiles on a old i7-3770k and a Samsung evo 850. so i doubt there is much you can do to improve that aside from reducing the amount of stuff unity has to compile. Take advantage of your plugins folder as much as possible for things that dont change much. Anything you put in here, will be compiled to its own assembly and will not be recompiled unless something in the plugins folder changes. Or you could compile stuff to assemblies yourself for things you know will not change often.

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has anyone tried this one,

are you using unityscript or all c#? (seen posts that unityscript compilers slower)

all c#

Your CPU seems pretty good, 4 cores, 3.8Ghz boost. Not only that but its a very recent generation too. You literally cant get much better in a laptop. Convert some of your code which doesnt need active maintenance to DLLs. Thats probably the easiest (and free) way. You would notice a huge difference depending on how much you can convert…

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I recently converted a large amount of my code to dll’s and it speeds up compilation times tremendously. It also forces you to keep your code nicely seperated, which in turn increases reusability.
I can only recommend everyone to do that!

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Alot of the guys who posted above, gave some really nice informative advice. :slight_smile:

The specs for your laptop, especially your cpu, are more than enough
for game dev related stuff. So don’t worry too much, about that.

But if you’re doing things, like super high poly 3d sculpting, maybe buying
or building a more powerful pc, specifically for that, might help there. :slight_smile:

Realistically this isn’t very likely to happen or at least it won’t be the processor they’re revealing now. For a significant increase in performance you’re simply going to have to give up on using a laptop. A desktop processor with the exact same number is often much faster.

For example your i7-7700HQ has a PassMark rating just below 9,000 while the i7-7700K is rating at just over 12,000. Step up to the Ryzen 7 1800X and you’ll see a rating of over 15,000 and the i7-6950X is rated at over 20,000.

Step up to server hardware and you can get about 23,000 to 25,000 per socket with up to four sockets.

https://www.cpubenchmark.net/cpu.php?cpu=Intel+Core+i7-7700HQ+@+2.80GHz&id=2906
https://www.cpubenchmark.net/cpu.php?cpu=Intel+Core+i7-7700K+@+4.20GHz&id=2874
https://www.cpubenchmark.net/cpu.php?cpu=AMD+Ryzen+7+1800X&id=2966
https://www.cpubenchmark.net/cpu.php?cpu=Intel+Core+i7-6950X+@+3.00GHz&id=2792

How to convert my c# code to dll. And if then, maybe I can’t use access way like SomeMyScript.Instance.SomeVariable ?