I fixed al the errors I was getting, but...

Unity was telling me “Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.”. I finally resolved that error, but my ship still won’t move.

public class PlayerController : MonoBehaviour {

    private Rigidbody rb;

    void fixedUpdate()
    {
        float moveHorizontal = Input.GetAxis ("Horizontal");
        float moveVertical = Input.GetAxis ("Vertical");

        Vector3 movement = new Vector3(moveHorizontal, 0.0f, moveVertical);
        GetComponent<Rigidbody>().velocity = movement;
    }

    void Start()
    {
        rb = GetComponent<Rigidbody>();
        rb.isKinematic = true;
        fixedUpdate ();
    }
}

???
I still don’t know what the problem is that Unity has… Is the error in the code? Line 12, maybe?

Use “FixedUpdate()” - capitals are important.