Hey folks!
I’m making a VR bowling VR game (Oculus) and having some issue with grabbable objects.
I’m using the Oculus Integration asset from the store, and when I pick up object that have the grabbable script I get pushed off the map/fly, when i pull the object towards me. I have searched for a solution to this problem, but the answers i find, don’t really explain what needs to be done. I have messed around with the collider and rigidbody comps but can’t get it to work as i want. See pics included for settings on both my grabbable object and OVRPlayerController. Thanks in advance for suggestions!
I’m using the Oculus Quest. And Unity version 2019.1.2f1
GIF showing the problem:
The solution i’m looking for is if the object would ignore the player body and not push me off the map.
I also need the physics to work. Enabling “Is Kinematic” on the Rigidbody for the bowling ball, fixes the pushing bug. But then physics does not work and the object freezes in the air.