I forgot to enable the audio again

I usually disable the audio system when developing, so that I can listen to my music. But I always forget to enable it again when doing compile. Do you get this problem too? Do you make something to avoid this problem?

Mute unity editor not the game components

I usually just build in a master audio slider in a pause menu or something so I can turn it down as much as I need if I’ve got a movie or some music on.

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Or you could use the volume mixer for your OS?

You can mute audio in the scene view and the game view in the editor, this won’t affect your build.

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Who knew? Not me.
Gigi

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not sure if #sarcasm…*too lazy to include meme :stuck_out_tongue:

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That’s a phrase we use in our family, and it’s not sarcasm. I never noticed that button. :slight_smile:
Gigi

That’s crazy! Actually I know of a lot of small things that tend to just blow people’s mind when they find out and I’m like, how you no know this!

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I tend to use preprocesser directives to turn things off selectively in the editor for development. Basically exposing a bool that says disable in editor. A bit of a pain to set up, but it’s automatic once it’s done.

Of course, @ 's magic button works well for audio. I should try the other buttons up there, it’s criminal to not know what they all do a year in. Who knows, maybe there actually is a “MMO” button there too.

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cant say Ive ever noticed that button

i see that it’s in Unity5 but not in Unity4. But anyways it’s good to see this feature. thx

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For Unity 4, you can change audio level of specific program when clicking on Audio icon in Windows. Not sure how to do that MacOS.

I vaguely remember a version of Unity that had a Tip of the Day screen upon startup. (Unity 2, or 3?)

There’s a lot of these little features that belong there.

Also, Unity should declare a special day of the year where we all just sit down and read through the entire manual together.

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Ah yes, in Unity 4 there is no mute in the Game Window but there is in the Scene Window still. I never noticed it wasn’t there.

5.0 release notes says we removed that :stuck_out_tongue:

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Why would you do that? D:

Think about all those MMOs which could be made with that button!

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