I was browsing the series of tubes… and I found this cute Unity web player with cloth simulation: shiftcontrol : Cloth and lights Coded in Unity
:roll:
I was browsing the series of tubes… and I found this cute Unity web player with cloth simulation: shiftcontrol : Cloth and lights Coded in Unity
:roll:
thoses guys are sick !!! love their works
very nice aras - i wanna ask how you are manipulating the mesh, but then again maybe i don’t (the explanation would probably be way over my head ; )
:shock: drool
is there a way to make a camera wide in unity??
Sure. Just:
a) Modify the camera viewport rectangle y values to be closer together and get a black border.
b) Use a widget or web player and set the resolution short and fat.
yoggy stop being so smart, i hereby demand it
That is cool Aras.
How many vertices do you have going there?
I don’t remember, I did this ages ago. I think it was about 1000 vertices in a cloth piece, colliding with 3 spheres. Shiftcontrol guys had several of such “cloths” running at the same time at decent speed.
Great, but vertex animation is also good.
Would be nice to simulate cloth in max and save the animation. :[
Way to bring a thread back from the dead! (this thread had gone two years since the last reply)
Since Unity uses Physix and Physix supports cloth simulation, it is up to the Unity’s developers to integrate totally Physix in Unity…
Please do not wake the zombies.
lol, I have the webplayer installed except I can use that?